1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "util/u_inlines.h"
27 #include "pipe/p_defines.h"
28 #include "util/u_format.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "util/u_bitmask.h"
32 #include "translate/translate.h"
33 #include "tgsi/tgsi_ureg.h"
34 
35 #include "svga_context.h"
36 #include "svga_state.h"
37 #include "svga_cmd.h"
38 #include "svga_tgsi.h"
39 
40 #include "svga_hw_reg.h"
41 
42 /***********************************************************************
43  */
44 
45 
compare_vs_keys(const struct svga_vs_compile_key * a,const struct svga_vs_compile_key * b)46 static INLINE int compare_vs_keys( const struct svga_vs_compile_key *a,
47                                    const struct svga_vs_compile_key *b )
48 {
49    unsigned keysize = svga_vs_key_size( a );
50    return memcmp( a, b, keysize );
51 }
52 
53 
search_vs_key(struct svga_vertex_shader * vs,const struct svga_vs_compile_key * key)54 static struct svga_shader_result *search_vs_key( struct svga_vertex_shader *vs,
55                                                  const struct svga_vs_compile_key *key )
56 {
57    struct svga_shader_result *result = vs->base.results;
58 
59    assert(key);
60 
61    for ( ; result; result = result->next) {
62       if (compare_vs_keys( key, &result->key.vkey ) == 0)
63          return result;
64    }
65 
66    return NULL;
67 }
68 
69 
70 /**
71  * If we fail to compile a vertex shader we'll use a dummy/fallback shader
72  * that simply emits a (0,0,0,1) vertex position.
73  */
74 static const struct tgsi_token *
get_dummy_vertex_shader(void)75 get_dummy_vertex_shader(void)
76 {
77    static const float zero[4] = { 0.0, 0.0, 0.0, 1.0 };
78    struct ureg_program *ureg;
79    const struct tgsi_token *tokens;
80    struct ureg_src src;
81    struct ureg_dst dst;
82    unsigned num_tokens;
83 
84    ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
85    if (!ureg)
86       return NULL;
87 
88    dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
89    src = ureg_DECL_immediate(ureg, zero, 4);
90    ureg_MOV(ureg, dst, src);
91    ureg_END(ureg);
92 
93    tokens = ureg_get_tokens(ureg, &num_tokens);
94 
95    ureg_destroy(ureg);
96 
97    return tokens;
98 }
99 
100 
compile_vs(struct svga_context * svga,struct svga_vertex_shader * vs,const struct svga_vs_compile_key * key,struct svga_shader_result ** out_result)101 static enum pipe_error compile_vs( struct svga_context *svga,
102                                    struct svga_vertex_shader *vs,
103                                    const struct svga_vs_compile_key *key,
104                                    struct svga_shader_result **out_result )
105 {
106    struct svga_shader_result *result;
107    enum pipe_error ret = PIPE_ERROR;
108 
109    result = svga_translate_vertex_program( vs, key );
110    if (result == NULL) {
111       /* some problem during translation, try the dummy shader */
112       const struct tgsi_token *dummy = get_dummy_vertex_shader();
113       if (!dummy) {
114          ret = PIPE_ERROR_OUT_OF_MEMORY;
115          goto fail;
116       }
117       debug_printf("Failed to compile vertex shader, using dummy shader instead.\n");
118       FREE((void *) vs->base.tokens);
119       vs->base.tokens = dummy;
120       result = svga_translate_vertex_program(vs, key);
121       if (result == NULL) {
122          ret = PIPE_ERROR;
123          goto fail;
124       }
125    }
126 
127    result->id = util_bitmask_add(svga->vs_bm);
128    if(result->id == UTIL_BITMASK_INVALID_INDEX) {
129       ret = PIPE_ERROR_OUT_OF_MEMORY;
130       goto fail;
131    }
132 
133    ret = SVGA3D_DefineShader(svga->swc,
134                              result->id,
135                              SVGA3D_SHADERTYPE_VS,
136                              result->tokens,
137                              result->nr_tokens * sizeof result->tokens[0]);
138    if (ret != PIPE_OK)
139       goto fail;
140 
141    *out_result = result;
142    result->next = vs->base.results;
143    vs->base.results = result;
144    return PIPE_OK;
145 
146 fail:
147    if (result) {
148       if (result->id != UTIL_BITMASK_INVALID_INDEX)
149          util_bitmask_clear( svga->vs_bm, result->id );
150       svga_destroy_shader_result( result );
151    }
152    return ret;
153 }
154 
155 /* SVGA_NEW_PRESCALE, SVGA_NEW_RAST, SVGA_NEW_FS
156  */
157 static void
make_vs_key(struct svga_context * svga,struct svga_vs_compile_key * key)158 make_vs_key(struct svga_context *svga, struct svga_vs_compile_key *key)
159 {
160    memset(key, 0, sizeof *key);
161    key->need_prescale = svga->state.hw_clear.prescale.enabled;
162    key->allow_psiz = svga->curr.rast->templ.point_size_per_vertex;
163 
164    /* SVGA_NEW_FS */
165    key->fs_generic_inputs = svga->curr.fs->generic_inputs;
166 }
167 
168 
169 
170 static enum pipe_error
emit_hw_vs(struct svga_context * svga,unsigned dirty)171 emit_hw_vs(struct svga_context *svga, unsigned dirty)
172 {
173    struct svga_shader_result *result = NULL;
174    unsigned id = SVGA3D_INVALID_ID;
175    enum pipe_error ret = PIPE_OK;
176 
177    /* SVGA_NEW_NEED_SWTNL */
178    if (!svga->state.sw.need_swtnl) {
179       struct svga_vertex_shader *vs = svga->curr.vs;
180       struct svga_vs_compile_key key;
181 
182       make_vs_key( svga, &key );
183 
184       result = search_vs_key( vs, &key );
185       if (!result) {
186          ret = compile_vs( svga, vs, &key, &result );
187          if (ret != PIPE_OK)
188             return ret;
189       }
190 
191       assert (result);
192       id = result->id;
193    }
194 
195    if (result != svga->state.hw_draw.vs) {
196       ret = SVGA3D_SetShader(svga->swc,
197                              SVGA3D_SHADERTYPE_VS,
198                              id );
199       if (ret != PIPE_OK)
200          return ret;
201 
202       svga->dirty |= SVGA_NEW_VS_RESULT;
203       svga->state.hw_draw.vs = result;
204    }
205 
206    return PIPE_OK;
207 }
208 
209 struct svga_tracked_state svga_hw_vs =
210 {
211    "vertex shader (hwtnl)",
212    (SVGA_NEW_VS |
213     SVGA_NEW_FS |
214     SVGA_NEW_PRESCALE |
215     SVGA_NEW_NEED_SWTNL),
216    emit_hw_vs
217 };
218