1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_inlines.h"
27 #include "pipe/p_defines.h"
28 #include "util/u_format.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "util/u_bitmask.h"
32 #include "translate/translate.h"
33 #include "tgsi/tgsi_ureg.h"
34
35 #include "svga_context.h"
36 #include "svga_state.h"
37 #include "svga_cmd.h"
38 #include "svga_tgsi.h"
39
40 #include "svga_hw_reg.h"
41
42 /***********************************************************************
43 */
44
45
compare_vs_keys(const struct svga_vs_compile_key * a,const struct svga_vs_compile_key * b)46 static INLINE int compare_vs_keys( const struct svga_vs_compile_key *a,
47 const struct svga_vs_compile_key *b )
48 {
49 unsigned keysize = svga_vs_key_size( a );
50 return memcmp( a, b, keysize );
51 }
52
53
search_vs_key(struct svga_vertex_shader * vs,const struct svga_vs_compile_key * key)54 static struct svga_shader_result *search_vs_key( struct svga_vertex_shader *vs,
55 const struct svga_vs_compile_key *key )
56 {
57 struct svga_shader_result *result = vs->base.results;
58
59 assert(key);
60
61 for ( ; result; result = result->next) {
62 if (compare_vs_keys( key, &result->key.vkey ) == 0)
63 return result;
64 }
65
66 return NULL;
67 }
68
69
70 /**
71 * If we fail to compile a vertex shader we'll use a dummy/fallback shader
72 * that simply emits a (0,0,0,1) vertex position.
73 */
74 static const struct tgsi_token *
get_dummy_vertex_shader(void)75 get_dummy_vertex_shader(void)
76 {
77 static const float zero[4] = { 0.0, 0.0, 0.0, 1.0 };
78 struct ureg_program *ureg;
79 const struct tgsi_token *tokens;
80 struct ureg_src src;
81 struct ureg_dst dst;
82 unsigned num_tokens;
83
84 ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
85 if (!ureg)
86 return NULL;
87
88 dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
89 src = ureg_DECL_immediate(ureg, zero, 4);
90 ureg_MOV(ureg, dst, src);
91 ureg_END(ureg);
92
93 tokens = ureg_get_tokens(ureg, &num_tokens);
94
95 ureg_destroy(ureg);
96
97 return tokens;
98 }
99
100
compile_vs(struct svga_context * svga,struct svga_vertex_shader * vs,const struct svga_vs_compile_key * key,struct svga_shader_result ** out_result)101 static enum pipe_error compile_vs( struct svga_context *svga,
102 struct svga_vertex_shader *vs,
103 const struct svga_vs_compile_key *key,
104 struct svga_shader_result **out_result )
105 {
106 struct svga_shader_result *result;
107 enum pipe_error ret = PIPE_ERROR;
108
109 result = svga_translate_vertex_program( vs, key );
110 if (result == NULL) {
111 /* some problem during translation, try the dummy shader */
112 const struct tgsi_token *dummy = get_dummy_vertex_shader();
113 if (!dummy) {
114 ret = PIPE_ERROR_OUT_OF_MEMORY;
115 goto fail;
116 }
117 debug_printf("Failed to compile vertex shader, using dummy shader instead.\n");
118 FREE((void *) vs->base.tokens);
119 vs->base.tokens = dummy;
120 result = svga_translate_vertex_program(vs, key);
121 if (result == NULL) {
122 ret = PIPE_ERROR;
123 goto fail;
124 }
125 }
126
127 result->id = util_bitmask_add(svga->vs_bm);
128 if(result->id == UTIL_BITMASK_INVALID_INDEX) {
129 ret = PIPE_ERROR_OUT_OF_MEMORY;
130 goto fail;
131 }
132
133 ret = SVGA3D_DefineShader(svga->swc,
134 result->id,
135 SVGA3D_SHADERTYPE_VS,
136 result->tokens,
137 result->nr_tokens * sizeof result->tokens[0]);
138 if (ret != PIPE_OK)
139 goto fail;
140
141 *out_result = result;
142 result->next = vs->base.results;
143 vs->base.results = result;
144 return PIPE_OK;
145
146 fail:
147 if (result) {
148 if (result->id != UTIL_BITMASK_INVALID_INDEX)
149 util_bitmask_clear( svga->vs_bm, result->id );
150 svga_destroy_shader_result( result );
151 }
152 return ret;
153 }
154
155 /* SVGA_NEW_PRESCALE, SVGA_NEW_RAST, SVGA_NEW_FS
156 */
157 static void
make_vs_key(struct svga_context * svga,struct svga_vs_compile_key * key)158 make_vs_key(struct svga_context *svga, struct svga_vs_compile_key *key)
159 {
160 memset(key, 0, sizeof *key);
161 key->need_prescale = svga->state.hw_clear.prescale.enabled;
162 key->allow_psiz = svga->curr.rast->templ.point_size_per_vertex;
163
164 /* SVGA_NEW_FS */
165 key->fs_generic_inputs = svga->curr.fs->generic_inputs;
166 }
167
168
169
170 static enum pipe_error
emit_hw_vs(struct svga_context * svga,unsigned dirty)171 emit_hw_vs(struct svga_context *svga, unsigned dirty)
172 {
173 struct svga_shader_result *result = NULL;
174 unsigned id = SVGA3D_INVALID_ID;
175 enum pipe_error ret = PIPE_OK;
176
177 /* SVGA_NEW_NEED_SWTNL */
178 if (!svga->state.sw.need_swtnl) {
179 struct svga_vertex_shader *vs = svga->curr.vs;
180 struct svga_vs_compile_key key;
181
182 make_vs_key( svga, &key );
183
184 result = search_vs_key( vs, &key );
185 if (!result) {
186 ret = compile_vs( svga, vs, &key, &result );
187 if (ret != PIPE_OK)
188 return ret;
189 }
190
191 assert (result);
192 id = result->id;
193 }
194
195 if (result != svga->state.hw_draw.vs) {
196 ret = SVGA3D_SetShader(svga->swc,
197 SVGA3D_SHADERTYPE_VS,
198 id );
199 if (ret != PIPE_OK)
200 return ret;
201
202 svga->dirty |= SVGA_NEW_VS_RESULT;
203 svga->state.hw_draw.vs = result;
204 }
205
206 return PIPE_OK;
207 }
208
209 struct svga_tracked_state svga_hw_vs =
210 {
211 "vertex shader (hwtnl)",
212 (SVGA_NEW_VS |
213 SVGA_NEW_FS |
214 SVGA_NEW_PRESCALE |
215 SVGA_NEW_NEED_SWTNL),
216 emit_hw_vs
217 };
218