Searched defs:fragSource (Results 1 – 7 of 7) sorted by relevance
55 …nst char* description, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEva… in ShaderSwitchCase()
325 …ShaderSources (const ProgramSpec& spec, std::string& vertSource, std::string& fragSource, bool poi… in genShaderSources()424 std::string vertSource, fragSource; in createVertexCaptureProgram() local
460 const char* fragSource = getSimpleShaderSource(glu::SHADERTYPE_FRAGMENT); in compileShaders() local
396 String fragSource = (String) loadAsset(new AssetKey(fragName)); in loadShader() local
406 const char* fragSource = getSimpleShaderSource(glu::SHADERTYPE_FRAGMENT); in compileShaders() local
726 void Program::setSources (const string& vertSource, const string& fragSource) in setSources()
1295 std::ostringstream fragSource; in genGatherProgram() local