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Searched defs:hasShader (Results 1 – 5 of 5) sorted by relevance

/external/skia/gm/
Dmodecolorfilters.cpp131 bool hasShader = NULL == paint.getShader(); in onDraw() local
/external/deqp/framework/opengl/
DgluShaderProgram.hpp184 …bool hasShader (glu::ShaderType shaderType) const { return !m_shaders[shaderType].emp… in hasShader() function in glu::ShaderProgram
/external/skia/src/svg/
DSkSVGDevice.cpp397 bool hasShader = SkToBool(paint.getShader()); in addResources() local
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp245 bool ShaderAllocator::hasShader (const glu::ShaderType shaderType) in hasShader() function in deqp::gles2::Functional::__anon43fcf5650111::ShaderAllocator
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp298 bool ShaderAllocator::hasShader (const glu::ShaderType shaderType) in hasShader() function in deqp::gles3::Functional::__anon4e5cec070111::ShaderAllocator