Searched defs:usable (Results 1 – 7 of 7) sorted by relevance
343 int (*usable)(); in TEST_F() member363 int32_t *usable = (int32_t *) raw; in TEST_F() local377 int (*usable)() = (int (*)()) raw; in TEST_F() local393 int (*usable)(); in TEST_F() member416 int (*usable)(); in TEST_F() member450 int (*usable)(); in TEST_F() member456 void (*usable)(int); in TEST_F() member481 int (*usable)(); in TEST_F() member
55 private boolean usable = false; field in Shader101 boolean usable = false; field in Shader.ShaderSource181 public void setUsable(boolean usable){ in setUsable()394 public void setUsable(boolean usable){ in setUsable()
565 unsigned char usable[8]; in __glXCalculateUsableExtensions() local656 unsigned char usable[__GL_EXT_BYTES]; in __glXCalculateUsableGLExtensions() local
5592 unsigned char usable; /* True if this constraint is usable */ member
5799 unsigned char usable; /* True if this constraint is usable */ member