1 /**************************************************************************
2  *
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "i830_context.h"
29 #include "i830_reg.h"
30 #include "intel_batchbuffer.h"
31 #include "intel_mipmap_tree.h"
32 #include "intel_regions.h"
33 #include "intel_tris.h"
34 #include "intel_fbo.h"
35 #include "intel_buffers.h"
36 #include "tnl/tnl.h"
37 #include "tnl/t_context.h"
38 #include "tnl/t_vertex.h"
39 #include "swrast_setup/swrast_setup.h"
40 #include "main/renderbuffer.h"
41 #include "main/framebuffer.h"
42 #include "main/fbobject.h"
43 
44 #define FILE_DEBUG_FLAG DEBUG_STATE
45 
46 static bool i830_check_vertex_size(struct intel_context *intel,
47 				   GLuint expected);
48 
49 #define SZ_TO_HW(sz)  ((sz-2)&0x3)
50 #define EMIT_SZ(sz)   (EMIT_1F + (sz) - 1)
51 #define EMIT_ATTR( ATTR, STYLE, V0 )					\
52 do {									\
53    intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR);	\
54    intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE);	\
55    intel->vertex_attr_count++;						\
56    v0 |= V0;								\
57 } while (0)
58 
59 #define EMIT_PAD( N )							\
60 do {									\
61    intel->vertex_attrs[intel->vertex_attr_count].attrib = 0;		\
62    intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD;	\
63    intel->vertex_attrs[intel->vertex_attr_count].offset = (N);		\
64    intel->vertex_attr_count++;						\
65 } while (0)
66 
67 
68 #define VRTX_TEX_SET_FMT(n, x)          ((x)<<((n)*2))
69 #define TEXBIND_SET(n, x) 		((x)<<((n)*4))
70 
71 static void
i830_render_prevalidate(struct intel_context * intel)72 i830_render_prevalidate(struct intel_context *intel)
73 {
74 }
75 
76 static void
i830_render_start(struct intel_context * intel)77 i830_render_start(struct intel_context *intel)
78 {
79    struct gl_context *ctx = &intel->ctx;
80    struct i830_context *i830 = i830_context(ctx);
81    TNLcontext *tnl = TNL_CONTEXT(ctx);
82    struct vertex_buffer *VB = &tnl->vb;
83    GLbitfield64 index_bitset = tnl->render_inputs_bitset;
84    GLuint v0 = _3DSTATE_VFT0_CMD;
85    GLuint v2 = _3DSTATE_VFT1_CMD;
86    GLuint mcsb1 = 0;
87 
88    /* Important:
89     */
90    VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
91    intel->vertex_attr_count = 0;
92 
93    /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
94     * build up a hardware vertex.
95     */
96    if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) {
97       EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW);
98       intel->coloroffset = 4;
99    }
100    else {
101       EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ);
102       intel->coloroffset = 3;
103    }
104 
105    if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE)) {
106       EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH);
107    }
108 
109    EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE);
110 
111    intel->specoffset = 0;
112    if (index_bitset & (BITFIELD64_BIT(_TNL_ATTRIB_COLOR1) |
113                        BITFIELD64_BIT(_TNL_ATTRIB_FOG))) {
114       if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
115          intel->specoffset = intel->coloroffset + 1;
116          EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC);
117       }
118       else
119          EMIT_PAD(3);
120 
121       if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG))
122          EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC);
123       else
124          EMIT_PAD(1);
125    }
126 
127    if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) {
128       int i, count = 0;
129 
130       for (i = 0; i < I830_TEX_UNITS; i++) {
131          if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX(i))) {
132             GLuint sz = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->size;
133             GLuint emit;
134             GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] &
135                           ~TEXCOORDTYPE_MASK);
136 
137             switch (sz) {
138             case 1:
139             case 2:
140                emit = EMIT_2F;
141                sz = 2;
142                mcs |= TEXCOORDTYPE_CARTESIAN;
143                break;
144             case 3:
145                emit = EMIT_3F;
146                sz = 3;
147                mcs |= TEXCOORDTYPE_VECTOR;
148                break;
149             case 4:
150                emit = EMIT_3F_XYW;
151                sz = 3;
152                mcs |= TEXCOORDTYPE_HOMOGENEOUS;
153                break;
154             default:
155                continue;
156             };
157 
158 
159             EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, emit, 0);
160             v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz));
161             mcsb1 |= (count + 8) << (i * 4);
162 
163             if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) {
164                I830_STATECHANGE(i830, I830_UPLOAD_TEX(i));
165                i830->state.Tex[i][I830_TEXREG_MCS] = mcs;
166             }
167 
168             count++;
169          }
170       }
171 
172       v0 |= VFT0_TEX_COUNT(count);
173    }
174 
175    /* Only need to change the vertex emit code if there has been a
176     * statechange to a new hardware vertex format:
177     */
178    if (v0 != i830->state.Ctx[I830_CTXREG_VF] ||
179        v2 != i830->state.Ctx[I830_CTXREG_VF2] ||
180        mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] ||
181        index_bitset != i830->last_index_bitset) {
182       int k;
183 
184       I830_STATECHANGE(i830, I830_UPLOAD_CTX);
185 
186       /* Must do this *after* statechange, so as not to affect
187        * buffered vertices reliant on the old state:
188        */
189       intel->vertex_size =
190          _tnl_install_attrs(ctx,
191                             intel->vertex_attrs,
192                             intel->vertex_attr_count,
193                             intel->ViewportMatrix.m, 0);
194 
195       intel->vertex_size >>= 2;
196 
197       i830->state.Ctx[I830_CTXREG_VF] = v0;
198       i830->state.Ctx[I830_CTXREG_VF2] = v2;
199       i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1;
200       i830->last_index_bitset = index_bitset;
201 
202       k = i830_check_vertex_size(intel, intel->vertex_size);
203       assert(k);
204    }
205 }
206 
207 static void
i830_reduced_primitive_state(struct intel_context * intel,GLenum rprim)208 i830_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
209 {
210    struct i830_context *i830 = i830_context(&intel->ctx);
211    GLuint st1 = i830->state.Stipple[I830_STPREG_ST1];
212 
213    st1 &= ~ST1_ENABLE;
214 
215    switch (rprim) {
216    case GL_TRIANGLES:
217       if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
218          st1 |= ST1_ENABLE;
219       break;
220    case GL_LINES:
221    case GL_POINTS:
222    default:
223       break;
224    }
225 
226    i830->intel.reduced_primitive = rprim;
227 
228    if (st1 != i830->state.Stipple[I830_STPREG_ST1]) {
229       INTEL_FIREVERTICES(intel);
230 
231       I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
232       i830->state.Stipple[I830_STPREG_ST1] = st1;
233    }
234 }
235 
236 /* Pull apart the vertex format registers and figure out how large a
237  * vertex is supposed to be.
238  */
239 static bool
i830_check_vertex_size(struct intel_context * intel,GLuint expected)240 i830_check_vertex_size(struct intel_context *intel, GLuint expected)
241 {
242    struct i830_context *i830 = i830_context(&intel->ctx);
243    int vft0 = i830->state.Ctx[I830_CTXREG_VF];
244    int vft1 = i830->state.Ctx[I830_CTXREG_VF2];
245    int nrtex = (vft0 & VFT0_TEX_COUNT_MASK) >> VFT0_TEX_COUNT_SHIFT;
246    int i, sz = 0;
247 
248    switch (vft0 & VFT0_XYZW_MASK) {
249    case VFT0_XY:
250       sz = 2;
251       break;
252    case VFT0_XYZ:
253       sz = 3;
254       break;
255    case VFT0_XYW:
256       sz = 3;
257       break;
258    case VFT0_XYZW:
259       sz = 4;
260       break;
261    default:
262       fprintf(stderr, "no xyzw specified\n");
263       return 0;
264    }
265 
266    if (vft0 & VFT0_SPEC)
267       sz++;
268    if (vft0 & VFT0_DIFFUSE)
269       sz++;
270    if (vft0 & VFT0_DEPTH_OFFSET)
271       sz++;
272    if (vft0 & VFT0_POINT_WIDTH)
273       sz++;
274 
275    for (i = 0; i < nrtex; i++) {
276       switch (vft1 & VFT1_TEX0_MASK) {
277       case TEXCOORDFMT_2D:
278          sz += 2;
279          break;
280       case TEXCOORDFMT_3D:
281          sz += 3;
282          break;
283       case TEXCOORDFMT_4D:
284          sz += 4;
285          break;
286       case TEXCOORDFMT_1D:
287          sz += 1;
288          break;
289       }
290       vft1 >>= VFT1_TEX1_SHIFT;
291    }
292 
293    if (sz != expected)
294       fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
295 
296    return sz == expected;
297 }
298 
299 static void
i830_emit_invarient_state(struct intel_context * intel)300 i830_emit_invarient_state(struct intel_context *intel)
301 {
302    BATCH_LOCALS;
303 
304    BEGIN_BATCH(29);
305 
306    OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
307    OUT_BATCH(0);
308 
309    OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
310    OUT_BATCH(0);
311 
312    OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
313    OUT_BATCH(0);
314 
315    OUT_BATCH(_3DSTATE_FOG_MODE_CMD);
316    OUT_BATCH(FOGFUNC_ENABLE |
317              FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY);
318    OUT_BATCH(0);
319    OUT_BATCH(0);
320 
321 
322    OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
323              MAP_UNIT(0) |
324              DISABLE_TEX_STREAM_BUMP |
325              ENABLE_TEX_STREAM_COORD_SET |
326              TEX_STREAM_COORD_SET(0) |
327              ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
328    OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
329              MAP_UNIT(1) |
330              DISABLE_TEX_STREAM_BUMP |
331              ENABLE_TEX_STREAM_COORD_SET |
332              TEX_STREAM_COORD_SET(1) |
333              ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1));
334    OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
335              MAP_UNIT(2) |
336              DISABLE_TEX_STREAM_BUMP |
337              ENABLE_TEX_STREAM_COORD_SET |
338              TEX_STREAM_COORD_SET(2) |
339              ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2));
340    OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
341              MAP_UNIT(3) |
342              DISABLE_TEX_STREAM_BUMP |
343              ENABLE_TEX_STREAM_COORD_SET |
344              TEX_STREAM_COORD_SET(3) |
345              ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3));
346 
347    OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
348    OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0));
349    OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
350    OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1));
351    OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
352    OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2));
353    OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
354    OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3));
355 
356    OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
357    OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
358 
359    OUT_BATCH(_3DSTATE_W_STATE_CMD);
360    OUT_BATCH(MAGIC_W_STATE_DWORD1);
361    OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ );
362 
363 
364    OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD);
365    OUT_BATCH(0x80808080);       /* .5 required in alpha for GL_DOT3_RGBA_EXT */
366 
367    ADVANCE_BATCH();
368 }
369 
370 
371 #define emit( intel, state, size )			\
372    intel_batchbuffer_data(intel, state, size, false)
373 
374 static GLuint
get_dirty(struct i830_hw_state * state)375 get_dirty(struct i830_hw_state *state)
376 {
377    return state->active & ~state->emitted;
378 }
379 
380 static GLuint
get_state_size(struct i830_hw_state * state)381 get_state_size(struct i830_hw_state *state)
382 {
383    GLuint dirty = get_dirty(state);
384    GLuint sz = 0;
385    GLuint i;
386 
387    if (dirty & I830_UPLOAD_INVARIENT)
388       sz += 40 * sizeof(int);
389 
390    if (dirty & I830_UPLOAD_RASTER_RULES)
391       sz += sizeof(state->RasterRules);
392 
393    if (dirty & I830_UPLOAD_CTX)
394       sz += sizeof(state->Ctx);
395 
396    if (dirty & I830_UPLOAD_BUFFERS)
397       sz += sizeof(state->Buffer);
398 
399    if (dirty & I830_UPLOAD_STIPPLE)
400       sz += sizeof(state->Stipple);
401 
402    for (i = 0; i < I830_TEX_UNITS; i++) {
403       if ((dirty & I830_UPLOAD_TEX(i)))
404          sz += sizeof(state->Tex[i]);
405 
406       if (dirty & I830_UPLOAD_TEXBLEND(i))
407          sz += state->TexBlendWordsUsed[i] * 4;
408    }
409 
410    return sz;
411 }
412 
413 
414 /* Push the state into the sarea and/or texture memory.
415  */
416 static void
i830_emit_state(struct intel_context * intel)417 i830_emit_state(struct intel_context *intel)
418 {
419    struct i830_context *i830 = i830_context(&intel->ctx);
420    struct i830_hw_state *state = &i830->state;
421    int i, count;
422    GLuint dirty;
423    drm_intel_bo *aper_array[3 + I830_TEX_UNITS];
424    int aper_count;
425    GET_CURRENT_CONTEXT(ctx);
426    BATCH_LOCALS;
427 
428    /* We don't hold the lock at this point, so want to make sure that
429     * there won't be a buffer wrap between the state emits and the primitive
430     * emit header.
431     *
432     * It might be better to talk about explicit places where
433     * scheduling is allowed, rather than assume that it is whenever a
434     * batchbuffer fills up.
435     */
436    intel_batchbuffer_require_space(intel,
437 				   get_state_size(state) + INTEL_PRIM_EMIT_SIZE,
438 				   false);
439    count = 0;
440  again:
441    aper_count = 0;
442    dirty = get_dirty(state);
443 
444    aper_array[aper_count++] = intel->batch.bo;
445    if (dirty & I830_UPLOAD_BUFFERS) {
446       aper_array[aper_count++] = state->draw_region->bo;
447       if (state->depth_region)
448          aper_array[aper_count++] = state->depth_region->bo;
449    }
450 
451    for (i = 0; i < I830_TEX_UNITS; i++)
452      if (dirty & I830_UPLOAD_TEX(i)) {
453 	if (state->tex_buffer[i]) {
454 	   aper_array[aper_count++] = state->tex_buffer[i];
455 	}
456      }
457 
458    if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
459        if (count == 0) {
460 	   count++;
461 	   intel_batchbuffer_flush(intel);
462 	   goto again;
463        } else {
464 	   _mesa_error(ctx, GL_OUT_OF_MEMORY, "i830 emit state");
465 	   assert(0);
466        }
467    }
468 
469 
470    /* Do this here as we may have flushed the batchbuffer above,
471     * causing more state to be dirty!
472     */
473    dirty = get_dirty(state);
474    state->emitted |= dirty;
475    assert(get_dirty(state) == 0);
476 
477    if (dirty & I830_UPLOAD_INVARIENT) {
478       DBG("I830_UPLOAD_INVARIENT:\n");
479       i830_emit_invarient_state(intel);
480    }
481 
482    if (dirty & I830_UPLOAD_RASTER_RULES) {
483       DBG("I830_UPLOAD_RASTER_RULES:\n");
484       emit(intel, state->RasterRules, sizeof(state->RasterRules));
485    }
486 
487    if (dirty & I830_UPLOAD_CTX) {
488       DBG("I830_UPLOAD_CTX:\n");
489       emit(intel, state->Ctx, sizeof(state->Ctx));
490 
491    }
492 
493    if (dirty & I830_UPLOAD_BUFFERS) {
494       GLuint count = 15;
495 
496       DBG("I830_UPLOAD_BUFFERS:\n");
497 
498       if (state->depth_region)
499           count += 3;
500 
501       BEGIN_BATCH(count);
502       OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]);
503       OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]);
504       OUT_RELOC(state->draw_region->bo,
505 		I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
506 
507       if (state->depth_region) {
508          OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]);
509          OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]);
510          OUT_RELOC(state->depth_region->bo,
511 		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
512       }
513 
514       OUT_BATCH(state->Buffer[I830_DESTREG_DV0]);
515       OUT_BATCH(state->Buffer[I830_DESTREG_DV1]);
516       OUT_BATCH(state->Buffer[I830_DESTREG_SENABLE]);
517       OUT_BATCH(state->Buffer[I830_DESTREG_SR0]);
518       OUT_BATCH(state->Buffer[I830_DESTREG_SR1]);
519       OUT_BATCH(state->Buffer[I830_DESTREG_SR2]);
520 
521       assert(state->Buffer[I830_DESTREG_DRAWRECT0] != MI_NOOP);
522       OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT0]);
523       OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT1]);
524       OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT2]);
525       OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT3]);
526       OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT4]);
527       OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT5]);
528       ADVANCE_BATCH();
529    }
530 
531    if (dirty & I830_UPLOAD_STIPPLE) {
532       DBG("I830_UPLOAD_STIPPLE:\n");
533       emit(intel, state->Stipple, sizeof(state->Stipple));
534    }
535 
536    for (i = 0; i < I830_TEX_UNITS; i++) {
537       if ((dirty & I830_UPLOAD_TEX(i))) {
538          DBG("I830_UPLOAD_TEX(%d):\n", i);
539 
540          BEGIN_BATCH(I830_TEX_SETUP_SIZE + 1);
541          OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]);
542 
543 	 OUT_RELOC(state->tex_buffer[i],
544 		   I915_GEM_DOMAIN_SAMPLER, 0,
545 		   state->tex_offset[i]);
546 
547          OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]);
548          OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]);
549          OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S3]);
550          OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]);
551          OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]);
552          OUT_BATCH(state->Tex[i][I830_TEXREG_CUBE]);
553 
554          ADVANCE_BATCH();
555       }
556 
557       if (dirty & I830_UPLOAD_TEXBLEND(i)) {
558          DBG("I830_UPLOAD_TEXBLEND(%d): %d words\n", i,
559              state->TexBlendWordsUsed[i]);
560          emit(intel, state->TexBlend[i], state->TexBlendWordsUsed[i] * 4);
561       }
562    }
563 
564    assert(get_dirty(state) == 0);
565 }
566 
567 static void
i830_destroy_context(struct intel_context * intel)568 i830_destroy_context(struct intel_context *intel)
569 {
570    GLuint i;
571    struct i830_context *i830 = i830_context(&intel->ctx);
572 
573    intel_region_release(&i830->state.draw_region);
574    intel_region_release(&i830->state.depth_region);
575 
576    for (i = 0; i < I830_TEX_UNITS; i++) {
577       if (i830->state.tex_buffer[i] != NULL) {
578 	 drm_intel_bo_unreference(i830->state.tex_buffer[i]);
579 	 i830->state.tex_buffer[i] = NULL;
580       }
581    }
582 
583    _tnl_free_vertices(&intel->ctx);
584 }
585 
586 static uint32_t i830_render_target_format_for_mesa_format[MESA_FORMAT_COUNT] =
587 {
588    [MESA_FORMAT_ARGB8888] = DV_PF_8888,
589    [MESA_FORMAT_XRGB8888] = DV_PF_8888,
590    [MESA_FORMAT_RGB565] = DV_PF_565,
591    [MESA_FORMAT_ARGB1555] = DV_PF_1555,
592    [MESA_FORMAT_ARGB4444] = DV_PF_4444,
593 };
594 
595 static bool
i830_render_target_supported(struct intel_context * intel,struct gl_renderbuffer * rb)596 i830_render_target_supported(struct intel_context *intel,
597 			     struct gl_renderbuffer *rb)
598 {
599    gl_format format = rb->Format;
600 
601    if (format == MESA_FORMAT_S8_Z24 ||
602        format == MESA_FORMAT_X8_Z24 ||
603        format == MESA_FORMAT_Z16) {
604       return true;
605    }
606 
607    return i830_render_target_format_for_mesa_format[format] != 0;
608 }
609 
610 static void
i830_set_draw_region(struct intel_context * intel,struct intel_region * color_regions[],struct intel_region * depth_region,GLuint num_regions)611 i830_set_draw_region(struct intel_context *intel,
612                      struct intel_region *color_regions[],
613                      struct intel_region *depth_region,
614 		     GLuint num_regions)
615 {
616    struct i830_context *i830 = i830_context(&intel->ctx);
617    struct gl_context *ctx = &intel->ctx;
618    struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
619    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
620    struct gl_renderbuffer *drb;
621    struct intel_renderbuffer *idrb = NULL;
622    GLuint value;
623    struct i830_hw_state *state = &i830->state;
624    uint32_t draw_x, draw_y;
625 
626    if (state->draw_region != color_regions[0]) {
627       intel_region_reference(&state->draw_region, color_regions[0]);
628    }
629    if (state->depth_region != depth_region) {
630       intel_region_reference(&state->depth_region, depth_region);
631    }
632 
633    /*
634     * Set stride/cpp values
635     */
636    i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_CBUFADDR0],
637 				color_regions[0], BUF_3D_ID_COLOR_BACK);
638 
639    i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_DBUFADDR0],
640 				depth_region, BUF_3D_ID_DEPTH);
641 
642    /*
643     * Compute/set I830_DESTREG_DV1 value
644     */
645    value = (DSTORG_HORT_BIAS(0x8) |     /* .5 */
646             DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z);    /* .5 */
647 
648    if (irb != NULL) {
649       value |= i830_render_target_format_for_mesa_format[intel_rb_format(irb)];
650    }
651 
652    if (depth_region && depth_region->cpp == 4) {
653       value |= DEPTH_FRMT_24_FIXED_8_OTHER;
654    }
655    else {
656       value |= DEPTH_FRMT_16_FIXED;
657    }
658    state->Buffer[I830_DESTREG_DV1] = value;
659 
660    drb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
661    if (!drb)
662       drb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
663 
664    if (drb)
665       idrb = intel_renderbuffer(drb);
666 
667    /* We set up the drawing rectangle to be offset into the color
668     * region's location in the miptree.  If it doesn't match with
669     * depth's offsets, we can't render to it.
670     *
671     * (Well, not actually true -- the hw grew a bit to let depth's
672     * offset get forced to 0,0.  We may want to use that if people are
673     * hitting that case.  Also, some configurations may be supportable
674     * by tweaking the start offset of the buffers around, which we
675     * can't do in general due to tiling)
676     */
677    FALLBACK(intel, I830_FALLBACK_DRAW_OFFSET,
678 	    idrb && irb && (idrb->draw_x != irb->draw_x ||
679 			    idrb->draw_y != irb->draw_y));
680 
681    if (irb) {
682       draw_x = irb->draw_x;
683       draw_y = irb->draw_y;
684    } else if (idrb) {
685       draw_x = idrb->draw_x;
686       draw_y = idrb->draw_y;
687    } else {
688       draw_x = 0;
689       draw_y = 0;
690    }
691 
692    state->Buffer[I830_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO;
693    state->Buffer[I830_DESTREG_DRAWRECT1] = 0;
694    state->Buffer[I830_DESTREG_DRAWRECT2] = (draw_y << 16) | draw_x;
695    state->Buffer[I830_DESTREG_DRAWRECT3] =
696       ((ctx->DrawBuffer->Width + draw_x - 1) & 0xffff) |
697       ((ctx->DrawBuffer->Height + draw_y - 1) << 16);
698    state->Buffer[I830_DESTREG_DRAWRECT4] = (draw_y << 16) | draw_x;
699    state->Buffer[I830_DESTREG_DRAWRECT5] = MI_NOOP;
700 
701    I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
702 }
703 
704 /**
705  * Update the hardware state for drawing into a window or framebuffer object.
706  *
707  * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
708  * places within the driver.
709  *
710  * Basically, this needs to be called any time the current framebuffer
711  * changes, the renderbuffers change, or we need to draw into different
712  * color buffers.
713  */
714 static void
i830_update_draw_buffer(struct intel_context * intel)715 i830_update_draw_buffer(struct intel_context *intel)
716 {
717    struct gl_context *ctx = &intel->ctx;
718    struct gl_framebuffer *fb = ctx->DrawBuffer;
719    struct intel_region *colorRegions[MAX_DRAW_BUFFERS], *depthRegion = NULL;
720    struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
721 
722    if (!fb) {
723       /* this can happen during the initial context initialization */
724       return;
725    }
726 
727    irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH);
728    irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);
729 
730    /* Do this here, not core Mesa, since this function is called from
731     * many places within the driver.
732     */
733    if (ctx->NewState & _NEW_BUFFERS) {
734       /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
735       _mesa_update_framebuffer(ctx);
736       /* this updates the DrawBuffer's Width/Height if it's a FBO */
737       _mesa_update_draw_buffer_bounds(ctx);
738    }
739 
740    if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
741       /* this may occur when we're called by glBindFrameBuffer() during
742        * the process of someone setting up renderbuffers, etc.
743        */
744       /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
745       return;
746    }
747 
748    /* How many color buffers are we drawing into?
749     *
750     * If there are zero buffers or the buffer is too big, don't configure any
751     * regions for hardware drawing.  We'll fallback to software below.  Not
752     * having regions set makes some of the software fallback paths faster.
753     */
754    if ((fb->Width > ctx->Const.MaxRenderbufferSize)
755        || (fb->Height > ctx->Const.MaxRenderbufferSize)
756        || (fb->_NumColorDrawBuffers == 0)) {
757       /* writing to 0  */
758       colorRegions[0] = NULL;
759    }
760    else if (fb->_NumColorDrawBuffers > 1) {
761        int i;
762        struct intel_renderbuffer *irb;
763 
764        for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
765            irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
766            colorRegions[i] = (irb && irb->mt) ? irb->mt->region : NULL;
767        }
768    }
769    else {
770       /* Get the intel_renderbuffer for the single colorbuffer we're drawing
771        * into.
772        */
773       if (_mesa_is_winsys_fbo(fb)) {
774 	 /* drawing to window system buffer */
775 	 if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT)
776 	    colorRegions[0] = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
777 	 else
778 	    colorRegions[0] = intel_get_rb_region(fb, BUFFER_BACK_LEFT);
779       }
780       else {
781 	 /* drawing to user-created FBO */
782 	 struct intel_renderbuffer *irb;
783 	 irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
784 	 colorRegions[0] = (irb && irb->mt->region) ? irb->mt->region : NULL;
785       }
786    }
787 
788    if (!colorRegions[0]) {
789       FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
790    }
791    else {
792       FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false);
793    }
794 
795    /* Check for depth fallback. */
796    if (irbDepth && irbDepth->mt) {
797       FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
798       depthRegion = irbDepth->mt->region;
799    } else if (irbDepth && !irbDepth->mt) {
800       FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true);
801       depthRegion = NULL;
802    } else { /* !irbDepth */
803       /* No fallback is needed because there is no depth buffer. */
804       FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
805       depthRegion = NULL;
806    }
807 
808    /* Check for stencil fallback. */
809    if (irbStencil && irbStencil->mt) {
810       assert(intel_rb_format(irbStencil) == MESA_FORMAT_S8_Z24);
811       FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
812    } else if (irbStencil && !irbStencil->mt) {
813       FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, true);
814    } else { /* !irbStencil */
815       /* No fallback is needed because there is no stencil buffer. */
816       FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
817    }
818 
819    /* If we have a (packed) stencil buffer attached but no depth buffer,
820     * we still need to set up the shared depth/stencil state so we can use it.
821     */
822    if (depthRegion == NULL && irbStencil && irbStencil->mt
823        && intel_rb_format(irbStencil) == MESA_FORMAT_S8_Z24) {
824       depthRegion = irbStencil->mt->region;
825    }
826 
827    /*
828     * Update depth and stencil test state
829     */
830    ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
831    ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
832 		      (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
833 
834    intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
835                                fb->_NumColorDrawBuffers);
836    intel->NewGLState |= _NEW_BUFFERS;
837 
838    /* update viewport since it depends on window size */
839    intelCalcViewport(ctx);
840 
841    /* Set state we know depends on drawable parameters:
842     */
843    ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
844 		       ctx->Scissor.Width, ctx->Scissor.Height);
845 
846    ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
847 
848    /* Update culling direction which changes depending on the
849     * orientation of the buffer:
850     */
851    ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
852 }
853 
854 /* This isn't really handled at the moment.
855  */
856 static void
i830_new_batch(struct intel_context * intel)857 i830_new_batch(struct intel_context *intel)
858 {
859    struct i830_context *i830 = i830_context(&intel->ctx);
860    i830->state.emitted = 0;
861 }
862 
863 static void
i830_assert_not_dirty(struct intel_context * intel)864 i830_assert_not_dirty( struct intel_context *intel )
865 {
866    struct i830_context *i830 = i830_context(&intel->ctx);
867    assert(!get_dirty(&i830->state));
868    (void) i830;
869 }
870 
871 static void
i830_invalidate_state(struct intel_context * intel,GLuint new_state)872 i830_invalidate_state(struct intel_context *intel, GLuint new_state)
873 {
874    struct gl_context *ctx = &intel->ctx;
875 
876    _swsetup_InvalidateState(ctx, new_state);
877    _tnl_InvalidateState(ctx, new_state);
878    _tnl_invalidate_vertex_state(ctx, new_state);
879 
880    if (new_state & _NEW_LIGHT)
881       i830_update_provoking_vertex(&intel->ctx);
882 }
883 
884 static bool
i830_is_hiz_depth_format(struct intel_context * intel,gl_format format)885 i830_is_hiz_depth_format(struct intel_context *intel, gl_format format)
886 {
887    return false;
888 }
889 
890 void
i830InitVtbl(struct i830_context * i830)891 i830InitVtbl(struct i830_context *i830)
892 {
893    i830->intel.vtbl.check_vertex_size = i830_check_vertex_size;
894    i830->intel.vtbl.destroy = i830_destroy_context;
895    i830->intel.vtbl.emit_state = i830_emit_state;
896    i830->intel.vtbl.new_batch = i830_new_batch;
897    i830->intel.vtbl.reduced_primitive_state = i830_reduced_primitive_state;
898    i830->intel.vtbl.set_draw_region = i830_set_draw_region;
899    i830->intel.vtbl.update_draw_buffer = i830_update_draw_buffer;
900    i830->intel.vtbl.update_texture_state = i830UpdateTextureState;
901    i830->intel.vtbl.render_start = i830_render_start;
902    i830->intel.vtbl.render_prevalidate = i830_render_prevalidate;
903    i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty;
904    i830->intel.vtbl.finish_batch = intel_finish_vb;
905    i830->intel.vtbl.invalidate_state = i830_invalidate_state;
906    i830->intel.vtbl.render_target_supported = i830_render_target_supported;
907    i830->intel.vtbl.is_hiz_depth_format = i830_is_hiz_depth_format;
908 }
909