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Searched refs:HasSpillSlot (Results 1 – 4 of 4) sorted by relevance

/art/compiler/optimizing/
Dregister_allocator.cc380 if (current->HasSpillSlot() || instruction->IsConstant()) { in ProcessInstruction()
487 if (current->GetParent()->HasSpillSlot() in ValidateIntervals()
582 DCHECK(!current->IsFixed() && !current->HasSpillSlot()); in LinearScan()
1083 DCHECK(!interval->IsFixed() && !interval->HasSpillSlot()); in AddSorted()
1206 if (parent->HasSpillSlot()) { in AllocateSpillSlotFor()
1490 if (current->HasSpillSlot() && current->HasRegister()) { in ConnectSiblings()
1569 if ((current->GetType() == Primitive::kPrimNot) && current->GetParent()->HasSpillSlot()) { in ConnectSiblings()
1683 } else if (current->HasSpillSlot()) { in Resolve()
1686 } else if (current->HasSpillSlot()) { in Resolve()
Dssa_liveness_analysis.cc496 } else if (GetParent()->HasSpillSlot()) { in ToLocation()
Dssa_liveness_analysis.h382 bool HasSpillSlot() const { return spill_slot_ != kNoSpillSlot; } in HasSpillSlot() function
Dcode_generator.cc897 && interval->HasSpillSlot()) { in ClearSpillSlotsFromLoopPhisInStackMap()