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Searched refs:LoadBit (Results 1 – 6 of 6) sorted by relevance

/art/runtime/
Dmemory_region.h107 ALWAYS_INLINE bool LoadBit(uintptr_t bit_offset) const { in LoadBit() function
131 value |= LoadBit(bit_offset + i) << i; in LoadBits()
Dcheck_reference_map_visitor.h86 CHECK(stack_mask.LoadBit(location.GetValue() / kFrameSlotSize)); in CheckOptimizedMethod()
Dstack_map.h591 return region_.LoadBit(live_bit_mask_offset_in_bits + dex_register_number); in IsDexRegisterLive()
826 return region_.LoadBit(bit_offset) in GetNumberOfBytesForEncoding()
827 + (region_.LoadBit(bit_offset + 1) << 1) in GetNumberOfBytesForEncoding()
828 + (region_.LoadBit(bit_offset + 2) << 2); in GetNumberOfBytesForEncoding()
832 return region_.LoadBit(kHasInlineInfoBitOffset); in HasInlineInfo()
Dstack_map.cc224 os << stack_mask.LoadBit(e - i - 1); in DumpStackMapHeader()
Dthread.cc2334 if (mask.LoadBit(i)) { in VisitQuickFrame()
/art/compiler/optimizing/
Dstack_map_test.cc27 if (region.LoadBit(i) != bit_vector.IsBitSet(i)) { in SameBits()