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Searched refs:SpillScratch (Results 1 – 11 of 11) sorted by relevance

/art/compiler/optimizing/
Dparallel_move_resolver.h91 virtual void SpillScratch(int reg) = 0;
Dcode_generator_arm.h106 void SpillScratch(int reg) OVERRIDE;
Dcode_generator_mips64.h115 void SpillScratch(int reg) OVERRIDE;
Dcode_generator_x86.h100 void SpillScratch(int reg) OVERRIDE;
Dcode_generator_x86_64.h109 void SpillScratch(int reg) OVERRIDE;
Dparallel_move_resolver.cc278 resolver->SpillScratch(reg_); in ScratchRegisterScope()
Dparallel_move_test.cc82 void SpillScratch(int reg ATTRIBUTE_UNUSED) OVERRIDE {} in SpillScratch() function in art::TestParallelMoveResolverWithSwap
Dcode_generator_mips64.cc444 void ParallelMoveResolverMIPS64::SpillScratch(int reg) { in SpillScratch() function in art::mips64::ParallelMoveResolverMIPS64
Dcode_generator_arm.cc3778 void ParallelMoveResolverARM::SpillScratch(int reg) { in SpillScratch() function in art::arm::ParallelMoveResolverARM
Dcode_generator_x86.cc4259 void ParallelMoveResolverX86::SpillScratch(int reg) { in SpillScratch() function in art::x86::ParallelMoveResolverX86
Dcode_generator_x86_64.cc4096 void ParallelMoveResolverX86_64::SpillScratch(int reg) { in SpillScratch() function in art::x86_64::ParallelMoveResolverX86_64