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Searched refs:affected_loops (Results 1 – 1 of 1) sorted by relevance

/art/compiler/optimizing/
Ddead_code_elimination.cc67 ArenaBitVector affected_loops(allocator, graph_->GetBlocks().Size(), false); in RemoveDeadBlocks() local
79 if (affected_loops.IsBitSet(id)) { in RemoveDeadBlocks()
85 MarkLoopHeadersContaining(*block, &affected_loops); in RemoveDeadBlocks()