Searched refs:num_dex_registers (Results 1 – 2 of 2) sorted by relevance
25 uint32_t num_dex_registers, in BeginStackMapEntry() argument32 current_entry_.num_dex_registers = num_dex_registers; in BeginStackMapEntry()38 if (num_dex_registers != 0) { in BeginStackMapEntry()40 new (allocator_) ArenaBitVector(allocator_, num_dex_registers, true); in BeginStackMapEntry()66 DCHECK_LT(dex_register, current_entry_.num_dex_registers); in AddDexRegisterEntry()149 size += DexRegisterMap::GetLiveBitMaskSize(entry.num_dex_registers); in ComputeDexRegisterMapSize()153 dex_register_number < entry.num_dex_registers; in ComputeDexRegisterMapSize()238 if (entry.num_dex_registers == 0) { in FillIn()260 dex_register_map.SetLiveBitMask(entry.num_dex_registers, *entry.live_dex_registers_mask); in FillIn()264 dex_register_number < entry.num_dex_registers; in FillIn()[all …]
92 uint32_t num_dex_registers; member109 uint32_t num_dex_registers,