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Searched refs:num_dex_registers (Results 1 – 2 of 2) sorted by relevance

/art/compiler/optimizing/
Dstack_map_stream.cc25 uint32_t num_dex_registers, in BeginStackMapEntry() argument
32 current_entry_.num_dex_registers = num_dex_registers; in BeginStackMapEntry()
38 if (num_dex_registers != 0) { in BeginStackMapEntry()
40 new (allocator_) ArenaBitVector(allocator_, num_dex_registers, true); in BeginStackMapEntry()
66 DCHECK_LT(dex_register, current_entry_.num_dex_registers); in AddDexRegisterEntry()
149 size += DexRegisterMap::GetLiveBitMaskSize(entry.num_dex_registers); in ComputeDexRegisterMapSize()
153 dex_register_number < entry.num_dex_registers; in ComputeDexRegisterMapSize()
238 if (entry.num_dex_registers == 0) { in FillIn()
260 dex_register_map.SetLiveBitMask(entry.num_dex_registers, *entry.live_dex_registers_mask); in FillIn()
264 dex_register_number < entry.num_dex_registers; in FillIn()
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Dstack_map_stream.h92 uint32_t num_dex_registers; member
109 uint32_t num_dex_registers,