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Searched refs:num_of_slots (Results 1 – 1 of 1) sorted by relevance

/art/runtime/gc/allocator/
Drosalloc.cc566 const size_t num_of_slots = numOfSlots[idx]; in AllocRun() local
568 const size_t num_of_bytes = num_of_slots * bracket_size; in AllocRun()
936 const size_t num_of_slots = numOfSlots[idx]; in MergeThreadLocalFreeBitMapToAllocBitMap() local
937 const size_t num_vec = RoundUp(num_of_slots, 32) / 32; in MergeThreadLocalFreeBitMapToAllocBitMap()
959 is_all_free_after && GetBitmapLastVectorMask(num_of_slots, num_vec) == vec_after; in MergeThreadLocalFreeBitMapToAllocBitMap()
1818 size_t num_of_slots = 0; in Initialize() local
1838 num_of_slots = s; in Initialize()
1845 DCHECK(num_of_slots > 0 && header_size > 0 && bulk_free_bit_map_offset > 0); in Initialize()
1848 DCHECK_EQ(header_size + num_of_slots * bracket_size, run_size); in Initialize()
1849 numOfSlots[i] = num_of_slots; in Initialize()