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Searched refs:number_of_registers (Results 1 – 4 of 4) sorted by relevance

/art/compiler/optimizing/
Dparallel_move_resolver.h66 int number_of_registers);
Dcode_generator.h472 size_t number_of_registers, in CallingConvention() argument
477 number_of_registers_(number_of_registers), in CallingConvention()
Dparallel_move_resolver.cc271 ParallelMoveResolverWithSwap* resolver, int blocked, int if_scratch, int number_of_registers) in ScratchRegisterScope() argument
275 reg_ = resolver_->AllocateScratchRegister(blocked, number_of_registers, if_scratch, &spilled_); in ScratchRegisterScope()
Dregister_allocator.cc471 size_t number_of_registers = processing_core_registers in ValidateIntervals() local
475 allocator, number_of_registers + number_of_spill_slots); in ValidateIntervals()
479 for (size_t i = 0; i < number_of_registers + number_of_spill_slots; ++i) { in ValidateIntervals()
490 BitVector* liveness_of_spill_slot = liveness_of_values.Get(number_of_registers in ValidateIntervals()