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Searched refs:number_of_spill_slots (Results 1 – 4 of 4) sorted by relevance

/art/compiler/optimizing/
Dregister_allocator.h62 size_t number_of_spill_slots,
Dcode_generator.cc233 void CodeGenerator::InitializeCodeGeneration(size_t number_of_spill_slots, in InitializeCodeGeneration() argument
241 first_register_slot_in_slow_path_ = (number_of_out_slots + number_of_spill_slots) * kVRegSize; in InitializeCodeGeneration()
243 if (number_of_spill_slots == 0 in InitializeCodeGeneration()
252 number_of_spill_slots * kVRegSize in InitializeCodeGeneration()
Dcode_generator.h162 void InitializeCodeGeneration(size_t number_of_spill_slots,
Dregister_allocator.cc465 size_t number_of_spill_slots, in ValidateIntervals() argument
475 allocator, number_of_registers + number_of_spill_slots); in ValidateIntervals()
479 for (size_t i = 0; i < number_of_registers + number_of_spill_slots; ++i) { in ValidateIntervals()