Searched refs:remainder2 (Results 1 – 2 of 2) sorted by relevance
64 uint64_t remainder2 = exp % abs_d; in CalculateMagicAndShiftForDivRem() local80 remainder2 = 2 * remainder2; in CalculateMagicAndShiftForDivRem()81 if (remainder2 >= abs_d) { in CalculateMagicAndShiftForDivRem()83 remainder2 = remainder2 - abs_d; in CalculateMagicAndShiftForDivRem()85 delta = abs_d - remainder2; in CalculateMagicAndShiftForDivRem()
567 uint64_t remainder2 = exp % abs_d; in CalculateMagicAndShift() local583 remainder2 = 2 * remainder2; in CalculateMagicAndShift()584 if (remainder2 >= abs_d) { in CalculateMagicAndShift()586 remainder2 = remainder2 - abs_d; in CalculateMagicAndShift()588 delta = abs_d - remainder2; in CalculateMagicAndShift()