Searched refs:suspend_check (Results 1 – 3 of 3) sorted by relevance
853 HSuspendCheck* suspend_check = header->GetLoopInformation()->GetSuspendCheck(); in AddDeoptimizationConstant() local861 HDeoptimize(cond, suspend_check->GetDexPc()); in AddDeoptimizationConstant()865 suspend_check->GetEnvironment(), header); in AddDeoptimizationConstant()934 HSuspendCheck* suspend_check = header->GetLoopInformation()->GetSuspendCheck(); in AddDeoptimizationArrayLength() local956 HDeoptimize(null_check_cond, suspend_check->GetDexPc()); in AddDeoptimizationArrayLength()965 suspend_check->GetEnvironment(), header); in AddDeoptimizationArrayLength()1008 HDeoptimize* deopt = new (graph->GetArena()) HDeoptimize(cond, suspend_check->GetDexPc()); in AddDeoptimizationArrayLength()1011 deopt->CopyEnvironmentFromWithLoopPhiAdjustment(suspend_check->GetEnvironment(), header); in AddDeoptimizationArrayLength()
884 void CodeGenerator::ClearSpillSlotsFromLoopPhisInStackMap(HSuspendCheck* suspend_check) const { in ClearSpillSlotsFromLoopPhisInStackMap()885 LocationSummary* locations = suspend_check->GetLocations(); in ClearSpillSlotsFromLoopPhisInStackMap()886 HBasicBlock* block = suspend_check->GetBlock(); in ClearSpillSlotsFromLoopPhisInStackMap()887 DCHECK(block->GetLoopInformation()->GetSuspendCheck() == suspend_check); in ClearSpillSlotsFromLoopPhisInStackMap()
260 void ClearSpillSlotsFromLoopPhisInStackMap(HSuspendCheck* suspend_check) const;