Searched refs:Clear (Results 1 – 3 of 3) sorted by relevance
268 SLresult res = (*mBufferQueue)->Clear(mBufferQueue); in flush()
280 SLresult res = (*mBufferQueue)->Clear(mBufferQueue); in flush()
227 …ull;for(m=this.m_joints.length;m<g;m++)this.m_joints[m]=null};Z.prototype.Clear=function(){this.m_… method in Z245 …ount;a.m_world=this;return a};h.prototype.DestroyController=function(a){a.Clear();if(a.m_next)a.m_…255 …IsAwake()==false||e.IsActive()==false))if(e.GetType()!=k.b2_staticBody){g.Clear();var f=0;b[f++]=e…260 …else if(m.IsTouching()!=false){c=c;if(c.GetType()!=k.b2_dynamicBody)c=g;e.Clear();m=b=0;f[b+m++]=c…314 …st=L.nextController;M.m_controllerCount--;this.m_bodyCount--};p.prototype.Clear=function(){for(;th… method in p