Searched refs:RATIO_TOLERANCE (Results 1 – 2 of 2) sorted by relevance
32 private final static float RATIO_TOLERANCE = 1.05f; // 5% field in EnvReverbTest129 ((float)ratio2 > (float)(ratio / RATIO_TOLERANCE)) && in test1_1Decay()130 ((float)ratio2 < (float)(ratio * RATIO_TOLERANCE))); in test1_1Decay()233 ((float)ratio2 > (float)(ratio / RATIO_TOLERANCE)) && in test1_4DiffusionAndDensity()234 ((float)ratio2 < (float)(ratio * RATIO_TOLERANCE))); in test1_4DiffusionAndDensity()241 ((float)ratio2 > (float)(ratio / RATIO_TOLERANCE)) && in test1_4DiffusionAndDensity()242 ((float)ratio2 < (float)(ratio * RATIO_TOLERANCE))); in test1_4DiffusionAndDensity()
45 private final static float RATIO_TOLERANCE = 1.05f; field in AudioEffectTest