Searched refs:CR01 (Results 1 – 1 of 1) sorted by relevance
135 float CR01 = 1.5f; in spline() local165 …c3 = CR00 * knot[span + 0] + CR01 * knot[span + 1] + CR02 * knot[span + 2] + CR03 * knot[span + 3]; in spline()