/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.cpp | 59 case glu::TYPE_FLOAT_VEC4: return rr::GENERICVECTYPE_FLOAT; in mapDataTypeToGenericVecType() 79 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in FlatColorShader() 80 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in FlatColorShader() 153 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GradientShader() 154 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in GradientShader() 155 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in GradientShader() 277 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 278 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 279 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 424 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TextureCubeShader() [all …]
|
D | es3fDepthTests.cpp | 65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in DepthShader() 66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in DepthShader()
|
D | es3fShaderBuiltinVarTests.cpp | 891 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 892 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 894 this->rr::VertexShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 897 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 900 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
|
D | es3fStencilTests.cpp | 63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in StencilShader() 64 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in StencilShader() 65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in StencilShader()
|
D | es3fDrawTests.cpp | 586 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GridProgram() 587 << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT) in GridProgram() 588 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in GridProgram() 589 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in GridProgram() 590 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in GridProgram()
|
D | es3fPolygonOffsetTests.cpp | 217 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 218 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 219 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 220 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
|
D | es3fClippingTests.cpp | 410 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 411 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 412 << sglr::pdec::VertexAttribute("a_pointSize", rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 413 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 414 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
|
/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.cpp | 59 case glu::TYPE_FLOAT_VEC4: return rr::GENERICVECTYPE_FLOAT; in mapDataTypeToGenericVecType() 120 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 121 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 122 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 267 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TextureCubeArrayShader() 268 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in TextureCubeArrayShader() 269 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in TextureCubeArrayShader()
|
D | es31fGeometryShaderTests.cpp | 201 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader() 202 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader() 203 << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader() 204 << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader() 205 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader() 304 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader() 305 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader() 306 << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader() 307 << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader() 308 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader() [all …]
|
D | es31fDrawBuffersIndexedTests.cpp | 661 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexShader() 662 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexShader() 692 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in FragmentShader() 699 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in FragmentShader()
|
D | es31fDrawTests.cpp | 717 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GridProgram() 718 << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT) in GridProgram() 719 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in GridProgram() 720 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in GridProgram() 721 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in GridProgram()
|
/external/deqp/modules/glshared/ |
D | glsTextureBufferCase.cpp | 166 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordVertexShader() 167 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordVertexShader() 192 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureVertexShader() 193 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureVertexShader() 223 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordFragmentShader() 224 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordFragmentShader() 259 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureFragmentShader() 260 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureFragmentShader()
|
D | glsRandomShaderProgram.cpp | 37 return rr::GENERICVECTYPE_FLOAT; in mapToGenericVecType() 93 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateProgramDeclaration()
|
D | glsVertexArrayTests.cpp | 844 …case rr::GENERICVECTYPE_FLOAT: calcShaderColorCoord(coord, color, rr::readVertexAttribFloat(inputs… in shadeVertices() 1073 return rr::GENERICVECTYPE_FLOAT; in mapOutputType() 1130 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in createProgramDeclaration() 1131 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in createProgramDeclaration()
|
/external/deqp/framework/referencerenderer/ |
D | rrGenericVector.hpp | 34 GENERICVECTYPE_FLOAT = 0, enumerator
|
D | rrRenderer.cpp | 668 if (fragInputs[outputNdx].type == GENERICVECTYPE_FLOAT) in clipPrimitives() 759 if (fragInputs[outputNdx].type == GENERICVECTYPE_FLOAT) in clipPrimitives() 1532 if (command.program.vertexShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand() 1537 if (command.program.vertexShader->getOutputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand() 1543 if (command.program.fragmentShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand() 1548 if (command.program.fragmentShader->getOutputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand() 1556 if (command.program.geometryShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand() 1561 if (command.program.geometryShader->getOutputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand() 1589 …:TEXTURECHANNELCLASS_UNSIGNED_INTEGER) ? (rr::GENERICVECTYPE_UINT32) : (rr::GENERICVECTYPE_FLOAT)); in isValidCommand()
|
/external/deqp/modules/internal/ |
D | ditFrameworkTests.cpp | 713 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase() 714 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in runCase() 715 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase() 734 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase() 735 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase()
|
/external/deqp/modules/gles2/functional/ |
D | es2fTextureSpecificationTests.cpp | 113 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GradientShader() 114 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in GradientShader() 115 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in GradientShader() 116 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in GradientShader() 169 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in Tex2DShader() 170 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in Tex2DShader() 171 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in Tex2DShader() 172 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in Tex2DShader() 247 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TexCubeShader() 248 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in TexCubeShader() [all …]
|
D | es2fDepthTests.cpp | 65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in DepthShader() 66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in DepthShader()
|
D | es2fStencilTests.cpp | 63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in StencilShader() 64 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in StencilShader() 65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in StencilShader()
|
D | es2fFboRenderTest.cpp | 69 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in FlatColorShader() 70 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in FlatColorShader() 116 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader() 117 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader() 118 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader() 119 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader() 176 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in MixTexturesShader() 177 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in MixTexturesShader() 178 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in MixTexturesShader() 179 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
|
D | es2fTextureUnitTests.cpp | 176 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration() 177 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration() 178 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration() 179 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
|
D | es2fPolygonOffsetTests.cpp | 214 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 215 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 216 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 217 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
|
D | es2fClippingTests.cpp | 407 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 408 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 409 << sglr::pdec::VertexAttribute("a_pointSize", rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 410 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 411 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
|
/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 240 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 241 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 243 this->rr::VertexShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 246 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 249 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
|