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Searched refs:INPUTTYPE_UNIFORM (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderMatrixTests.cpp104 INPUTTYPE_UNIFORM, enumerator
862 else if (in.inputType == INPUTTYPE_UNIFORM) in init()
1055 if (in.inputType == INPUTTYPE_UNIFORM) in setupUniforms()
1123 { "uniform", "Uniform matrix input", INPUTTYPE_UNIFORM }, in init()
1173 … ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); in init()
1182 ShaderInput vecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, vecType, precision); in init()
1196 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init()
1211 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init()
/external/deqp/modules/gles3/functional/
Des3fShaderMatrixTests.cpp209 INPUTTYPE_UNIFORM, enumerator
1536 else if (in.inputType == INPUTTYPE_UNIFORM) in init()
1753 if (in.inputType == INPUTTYPE_UNIFORM) in setupUniforms()
1833 { "uniform", "Uniform matrix input", INPUTTYPE_UNIFORM }, in init()
1900 … ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); in init()
1909 …ShaderInput colVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, colVecType, precision); in init()
1916 …ShaderInput rowVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, rowVecType, precision); in init()
1928 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, getDataType… in init()
1936 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init()
1944 …ShaderInput vec2In((inputType == INPUTTYPE_DYNAMIC) ? (INPUTTYPE_UNIFORM) : (inputType), getDataTy… in init()
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