Searched refs:NV50_PRIM_GL_CASE (Results 1 – 2 of 2) sorted by relevance
179 #define NV50_PRIM_GL_CASE(n) \ macro186 NV50_PRIM_GL_CASE(POINTS); in nv50_prim_gl()187 NV50_PRIM_GL_CASE(LINES); in nv50_prim_gl()188 NV50_PRIM_GL_CASE(LINE_LOOP); in nv50_prim_gl()189 NV50_PRIM_GL_CASE(LINE_STRIP); in nv50_prim_gl()190 NV50_PRIM_GL_CASE(TRIANGLES); in nv50_prim_gl()191 NV50_PRIM_GL_CASE(TRIANGLE_STRIP); in nv50_prim_gl()192 NV50_PRIM_GL_CASE(TRIANGLE_FAN); in nv50_prim_gl()193 NV50_PRIM_GL_CASE(QUADS); in nv50_prim_gl()194 NV50_PRIM_GL_CASE(QUAD_STRIP); in nv50_prim_gl()[all …]
397 #define NV50_PRIM_GL_CASE(n) \ macro404 NV50_PRIM_GL_CASE(POINTS); in nv50_prim_gl()405 NV50_PRIM_GL_CASE(LINES); in nv50_prim_gl()406 NV50_PRIM_GL_CASE(LINE_LOOP); in nv50_prim_gl()407 NV50_PRIM_GL_CASE(LINE_STRIP); in nv50_prim_gl()408 NV50_PRIM_GL_CASE(TRIANGLES); in nv50_prim_gl()409 NV50_PRIM_GL_CASE(TRIANGLE_STRIP); in nv50_prim_gl()410 NV50_PRIM_GL_CASE(TRIANGLE_FAN); in nv50_prim_gl()411 NV50_PRIM_GL_CASE(QUADS); in nv50_prim_gl()412 NV50_PRIM_GL_CASE(QUAD_STRIP); in nv50_prim_gl()[all …]