Home
last modified time | relevance | path

Searched refs:NoiseMath (Results 1 – 2 of 2) sorted by relevance

/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
DNoiseGenerator.java582 NoiseMath.hash(i, j, k, p); in voronoi()
646 floorX = NoiseMath.npfade(x); in newPerlin()
647 floorY = NoiseMath.npfade(y); in newPerlin()
648 floorZ = NoiseMath.npfade(z); in newPerlin()
655 …return NoiseMath.lerp(floorZ, NoiseMath.lerp(floorY, NoiseMath.lerp(floorX, NoiseMath.grad(hash[A… in newPerlin()
656 NoiseMath.grad(hash[BA], x - 1, y, z)), in newPerlin()
657 NoiseMath.lerp(floorX, NoiseMath.grad(hash[AB], x, y - 1, z), in newPerlin()
658 NoiseMath.grad(hash[BB], x - 1, y - 1, z))), in newPerlin()
659NoiseMath.lerp(floorY, NoiseMath.lerp(floorX, NoiseMath.grad(hash[AA + 1], x, y, z - 1), in newPerlin()
660 NoiseMath.grad(hash[BA + 1], x - 1, y, z - 1)), in newPerlin()
[all …]
DTextureGeneratorVoronoi.java37 import com.jme3.scene.plugins.blender.textures.NoiseGenerator.NoiseMath;
169 NoiseMath.hash(xi, yi, zi, hashPoint); in cellNoiseV()