Searched refs:NumUniforms (Results 1 – 4 of 4) sorted by relevance
403 if (old_block->NumUniforms != new_block->NumUniforms) { in link_cross_validate_uniform_block()407 for (unsigned j = 0; j < old_block->NumUniforms; j++) { in link_cross_validate_uniform_block()433 linked_block->NumUniforms); in link_cross_validate_uniform_block()437 sizeof(*linked_block->Uniforms) * linked_block->NumUniforms); in link_cross_validate_uniform_block()439 for (unsigned int i = 0; i < linked_block->NumUniforms; i++) { in link_cross_validate_uniform_block()468 for (unsigned j = 0; j < shader->UniformBlocks[i].NumUniforms; j++) { in link_update_uniform_buffer_variables()492 for (unsigned int i = 0; i < block->NumUniforms; i++) { in link_assign_uniform_block_offsets()
4070 &ubo->Uniforms[ubo->NumUniforms++]; in hir()
691 params[0] = block->NumUniforms; in _mesa_GetActiveUniformBlockiv()695 for (i = 0; i < block->NumUniforms; i++) { in _mesa_GetActiveUniformBlockiv()
2264 GLuint NumUniforms; member