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Searched refs:NumUniforms (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/glsl/
Dlink_uniforms.cpp403 if (old_block->NumUniforms != new_block->NumUniforms) { in link_cross_validate_uniform_block()
407 for (unsigned j = 0; j < old_block->NumUniforms; j++) { in link_cross_validate_uniform_block()
433 linked_block->NumUniforms); in link_cross_validate_uniform_block()
437 sizeof(*linked_block->Uniforms) * linked_block->NumUniforms); in link_cross_validate_uniform_block()
439 for (unsigned int i = 0; i < linked_block->NumUniforms; i++) { in link_cross_validate_uniform_block()
468 for (unsigned j = 0; j < shader->UniformBlocks[i].NumUniforms; j++) { in link_update_uniform_buffer_variables()
492 for (unsigned int i = 0; i < block->NumUniforms; i++) { in link_assign_uniform_block_offsets()
Dast_to_hir.cpp4070 &ubo->Uniforms[ubo->NumUniforms++]; in hir()
/external/mesa3d/src/mesa/main/
Duniforms.c691 params[0] = block->NumUniforms; in _mesa_GetActiveUniformBlockiv()
695 for (i = 0; i < block->NumUniforms; i++) { in _mesa_GetActiveUniformBlockiv()
Dmtypes.h2264 GLuint NumUniforms; member