Searched refs:SRC_TEXTURE0 (Results 1 – 1 of 1) sorted by relevance
171 #define SRC_TEXTURE0 1 macro196 case GL_TEXTURE7: return SRC_TEXTURE0 + (src - GL_TEXTURE0); in translate_source()479 key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0; in make_state_key()577 case SRC_TEXTURE0: in get_source()586 ir_dereference_variable(p->src_texture[src - SRC_TEXTURE0]); in get_source()1050 case SRC_TEXTURE0: in load_texenv_source()1058 load_texture(p, src - SRC_TEXTURE0); in load_texenv_source()1095 GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0; in load_texunit_bumpmap()1110 load_texenv_source( p, unit + SRC_TEXTURE0, unit ); in load_texunit_bumpmap()