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Searched refs:UNUSED_VERTEX (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/glshared/
DglsUniformBlockCase.hpp62 UNUSED_VERTEX = (1<<10), //!< Uniform or struct member is not read in vertex shader. enumerator
64 UNUSED_BOTH = UNUSED_VERTEX|UNUSED_FRAGMENT
DglsRandomUniformBlockCase.cpp148 flags |= (unusedOk && rnd.getFloat() < unusedVtxWeight) ? UNUSED_VERTEX : 0; in generateUniform()
181 flags |= (unusedOk && rnd.getFloat() < unusedVtxWeight) ? UNUSED_VERTEX : 0; in generateType()
DglsUniformBlockCase.cpp900 unusedHints == UNUSED_VERTEX ? "vertex shader" : in generateDeclaration()
1055 deUint32 unusedMask = isVertex ? UNUSED_VERTEX : UNUSED_FRAGMENT; in generateCompareSrc()