Searched refs:_mesa_Rotated (Results 1 – 3 of 3) sorted by relevance
73 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
488 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) in _mesa_Rotated() function
303 SET_Rotated(exec, _mesa_Rotated); in _mesa_create_exec_table()