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Searched refs:addCinematicEvent (Results 1 – 2 of 2) sorted by relevance

/external/jmonkeyengine/engine/src/test/jme3test/animation/
DTestCinematic.java122 cinematic.addCinematicEvent(0, new FadeEvent(true)); in simpleInitApp()
124 cinematic.addCinematicEvent(0, new AnimationTrack(teapot, "teapotAnim", LoopMode.DontLoop)); in simpleInitApp()
125 cinematic.addCinematicEvent(0, cameraMotionTrack); in simpleInitApp()
126 … cinematic.addCinematicEvent(0, new SoundTrack("Sound/Environment/Nature.ogg", LoopMode.Loop)); in simpleInitApp()
127 cinematic.addCinematicEvent(3f, new SoundTrack("Sound/Effects/kick.wav")); in simpleInitApp()
128 …cinematic.addCinematicEvent(3, new SubtitleTrack(nifty, "start", 3, "jMonkey engine really kicks A… in simpleInitApp()
129 cinematic.addCinematicEvent(5.1f, new SoundTrack("Sound/Effects/Beep.ogg", 1)); in simpleInitApp()
130 cinematic.addCinematicEvent(2, new AnimationTrack(model, "Walk", LoopMode.Loop)); in simpleInitApp()
135 cinematic.addCinematicEvent(19, new FadeEvent(false)); in simpleInitApp()
/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/
DCinematic.java241 public KeyFrame addCinematicEvent(float timeStamp, CinematicEvent cinematicEvent) { in addCinematicEvent() method in Cinematic
306 addCinematicEvent(timeStamp, new AbstractCinematicEvent() { in activateCamera()