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Searched refs:alloc_texture (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_cb_drawpixels.c462 alloc_texture(struct st_context *st, GLsizei width, GLsizei height, in alloc_texture() function
506 pt = alloc_texture(st, width, height, pipeFormat); in make_texture()
1552 pt = alloc_texture(st, width, height, texFormat); in st_CopyPixels()
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c1247 alloc_texture(struct temp_texture *tex, in alloc_texture() function
1657 newTex = alloc_texture(tex, srcW, srcH, GL_RGBA); in _mesa_meta_BlitFramebuffer()
1699 newTex = alloc_texture(tex, srcW, srcH, GL_DEPTH_COMPONENT); in _mesa_meta_BlitFramebuffer()
2159 newTex = alloc_texture(tex, width, height, intFormat); in _mesa_meta_CopyPixels()
2458 newTex = alloc_texture(tex, width, height, texIntFormat); in _mesa_meta_DrawPixels()
2692 newTex = alloc_texture(tex, width, height, texIntFormat); in _mesa_meta_Bitmap()