Searched refs:bindingPoint1 (Results 1 – 1 of 1) sorted by relevance
1198 const int bindingPoint1 = maxUsedLocation + 1; in renderTo() local1204 …gl.glVertexAttribPointer(bindingPoint1, 4, GL_FLOAT, GL_FALSE, (glw::GLsizei)(2 * sizeof(tcu::Vec4… in renderTo()1212 gl.glVertexAttribBinding(positionLoc, bindingPoint1); in renderTo()