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/external/deqp/modules/gles3/functional/
Des3fShaderMatrixTests.cpp1908 DataType colVecType = getDataTypeFloatVec(numCols); in init() local
1909 …ShaderInput colVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, colVecType, precision); in init()
1911 …inGroup->addChild(new ShaderMatrixCase(m_context, (baseName + getDataTypeName(colVecType) + "_vert… in init()
1912 …inGroup->addChild(new ShaderMatrixCase(m_context, (baseName + getDataTypeName(colVecType) + "_frag… in init()