Searched refs:colorAttachment (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 1522 static const deUint32 colorAttachment[] = { GL_COLOR_ATTACHMENT0 }; in init() local 1532 … "_color").c_str(), "", boundT, invalidateT, &colorAttachment[0], DE_LENGTH_OF_ARRAY(colorAtta… in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderImageLoadStoreTests.cpp | 2942 de::MovePtr<glu::Renderbuffer> colorAttachment; in iterate() local 2967 colorAttachment = de::MovePtr<glu::Renderbuffer>(new glu::Renderbuffer(renderCtx)); in iterate() 2970 glLog.glBindRenderbuffer(GL_RENDERBUFFER, **colorAttachment); in iterate() 2975 …lFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, **colorAttachment); in iterate() 2997 …lFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, **colorAttachment); in iterate()
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D | es31fPrimitiveBoundingBoxTests.cpp | 669 glu::Texture colorAttachment(m_context.getRenderContext()); in init() local 671 gl.bindTexture(GL_TEXTURE_2D, *colorAttachment); in init() 677 …ramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *colorAttachment, 0); in init()
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