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Searched refs:convertQuat (Results 1 – 6 of 6) sorted by relevance

/external/jmonkeyengine/engine/src/bullet-native/
DjmeBulletUtil.h46 static void convertQuat(JNIEnv* env, jobject in, btMatrix3x3* out);
47 static void convertQuat(JNIEnv* env, const btMatrix3x3* in, jobject out);
DjmeMotionState.cpp71 jmeBulletUtil::convertQuat(env, rotation, &worldTransform.getBasis()); in setKinematicRotationQuat()
80 jmeBulletUtil::convertQuat(env, &worldTransform.getBasis(), rotation); in applyTransform()
Dcom_jme3_bullet_objects_PhysicsGhostObject.cpp121 jmeBulletUtil::convertQuat(env, value, &ghost->getWorldTransform().getBasis()); in Java_com_jme3_bullet_objects_PhysicsGhostObject_setPhysicsRotation__JLcom_jme3_math_Quaternion_2()
153 jmeBulletUtil::convertQuat(env, &ghost->getWorldTransform().getBasis(), value); in Java_com_jme3_bullet_objects_PhysicsGhostObject_getPhysicsRotation()
Dcom_jme3_bullet_objects_infos_RigidBodyMotionState.cpp117 jmeBulletUtil::convertQuat(env, &motionState->worldTransform.getBasis(), value); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_getWorldRotationQuat()
DjmeBulletUtil.cpp199 void jmeBulletUtil::convertQuat(JNIEnv* env, jobject in, btMatrix3x3* out) { in convertQuat() function in jmeBulletUtil
248 void jmeBulletUtil::convertQuat(JNIEnv* env, const btMatrix3x3* in, jobject out) { in convertQuat() function in jmeBulletUtil
Dcom_jme3_bullet_objects_PhysicsRigidBody.cpp181 jmeBulletUtil::convertQuat(env, &body->getWorldTransform().getBasis(), value); in Java_com_jme3_bullet_objects_PhysicsRigidBody_getPhysicsRotation()