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/external/deqp/framework/randomshaders/
DrsgStatement.cpp378 …const ConditionalStatement* curParent = dynamic_cast<const ConditionalStatement*>(state.getStateme… in isElseBlockRequired() local
380 if (!curParent) in isElseBlockRequired()
383 if (curChild == curParent->m_trueStatement && curParent->m_falseStatement) in isElseBlockRequired()
387 curChild = curParent; in isElseBlockRequired()