Searched refs:deFloatMax (Results 1 – 3 of 3) sorted by relevance
/external/deqp/framework/randomshaders/ |
D | rsgBuiltinFunctions.hpp | 203 return deFloatMax(0.1f, intersectionLen/valRangeLen); in getCompWeight() 289 inMin = deFloatAtanOver(deFloatMax(outMin, rangeMin)); in transformValueRange() 317 inMin = deFloatSin(deFloatMax(outMin, rangeMin)); in transformValueRange() 345 inMax = deFloatCos(deFloatMax(outMin, rangeMin)); in transformValueRange() 374 inMin = deFloatTan(deFloatMax(outMin, rangeMin)); in transformValueRange() 418 return deFloatMax(0.1f, intersectionLen/valRangeLen); in getCompWeight() 454 inMin = deFloatLog(deFloatMax(outMin, rangeMin)); in transformValueRange() 483 inMin = deFloatExp(deFloatMax(outMin, rangeMin)); in transformValueRange() 512 inMin = deFloatLog2(deFloatMax(outMin, rangeMin)); in transformValueRange() 541 inMin = deFloatExp2(deFloatMax(outMin, rangeMin)); in transformValueRange() [all …]
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D | rsgExpression.cpp | 403 return deFloatMax(0.1f, 1.0f - rangeLength); in getWeight() 457 return deFloatMax(0.1f, 1.0f - rangeLength/4.0f); in getWeight() 1021 float intersectionMin = deFloatMax(entryMin, readMin); in computeEntryReadWeight() 1077 return deFloatMax(weight, 0.01f); in computeEntryReadWeight()
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/external/deqp/framework/delibs/debase/ |
D | deMath.h | 75 DE_INLINE float deFloatMax (float a, float b) { return (a >= b) ? a : b; } in deFloatMax() function
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