Searched refs:depthMap (Results 1 – 1 of 1) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | readpix.c | 468 GLubyte *depthMap, *stencilMap, *stencilVals; in fast_read_depth_stencil_pixels_separate() local 475 GL_MAP_READ_BIT, &depthMap, &depthStride); in fast_read_depth_stencil_pixels_separate() 476 if (!depthMap) { in fast_read_depth_stencil_pixels_separate() 493 _mesa_unpack_uint_z_row(depthRb->Format, width, depthMap, dst); in fast_read_depth_stencil_pixels_separate() 501 depthMap += depthStride; in fast_read_depth_stencil_pixels_separate() 529 GLubyte *depthMap, *stencilMap; in slow_read_depth_stencil_pixels_separate() local 539 GL_MAP_READ_BIT, &depthMap, &depthStride); in slow_read_depth_stencil_pixels_separate() 540 if (!depthMap) { in slow_read_depth_stencil_pixels_separate() 556 stencilMap = depthMap; in slow_read_depth_stencil_pixels_separate() 565 _mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVals); in slow_read_depth_stencil_pixels_separate() [all …]
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