Searched refs:duplicatePattern (Results 1 – 1 of 1) sorted by relevance
1004 …const UnicodeString *duplicatePattern = patternMap->getPatternFromBasePattern(basePattern, entryHa… in addPatternWithSkeleton() local1005 …if (duplicatePattern != NULL && (!entryHadSpecifiedSkeleton || (skeletonToUse != NULL && !override… in addPatternWithSkeleton()1007 conflictingPattern = *duplicatePattern; in addPatternWithSkeleton()1017 duplicatePattern = patternMap->getPatternFromSkeleton(skeleton, &entrySpecifiedSkeleton); in addPatternWithSkeleton()1018 if (duplicatePattern != NULL ) { in addPatternWithSkeleton()1020 conflictingPattern = *duplicatePattern; in addPatternWithSkeleton()