Home
last modified time | relevance | path

Searched refs:evalReturnAlways (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderReturnTests.cpp58 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways() function
66 case RETURNMODE_ALWAYS: return evalReturnAlways; in getEvalFunc()
311 "}\n", evalReturnAlways)); in init()
323 "}\n", evalReturnAlways)); in init()
351 "}\n", evalReturnAlways)); in init()
364 "}\n", evalReturnAlways)); in init()
377 "}\n", evalReturnAlways)); in init()
386 "}\n", evalReturnAlways)); in init()
435 "}\n", evalReturnAlways)); in init()
451 "}\n", evalReturnAlways)); in init()
/external/deqp/modules/gles2/functional/
Des2fShaderReturnTests.cpp63 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways() function
71 case RETURNMODE_ALWAYS: return evalReturnAlways; in getEvalFunc()
335 "}\n", evalReturnAlways)); in init()
345 "}\n", evalReturnAlways)); in init()
372 "}\n", evalReturnAlways)); in init()
383 "}\n", evalReturnAlways)); in init()
395 "}\n", evalReturnAlways)); in init()
402 "}\n", evalReturnAlways)); in init()
450 "}\n", evalReturnAlways, REQUIRE_DYNAMIC_LOOPS)); in init()
464 "}\n", evalReturnAlways, REQUIRE_DYNAMIC_LOOPS)); in init()