Searched refs:evalReturnAlways (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fShaderReturnTests.cpp | 58 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways() function 66 case RETURNMODE_ALWAYS: return evalReturnAlways; in getEvalFunc() 311 "}\n", evalReturnAlways)); in init() 323 "}\n", evalReturnAlways)); in init() 351 "}\n", evalReturnAlways)); in init() 364 "}\n", evalReturnAlways)); in init() 377 "}\n", evalReturnAlways)); in init() 386 "}\n", evalReturnAlways)); in init() 435 "}\n", evalReturnAlways)); in init() 451 "}\n", evalReturnAlways)); in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderReturnTests.cpp | 63 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways() function 71 case RETURNMODE_ALWAYS: return evalReturnAlways; in getEvalFunc() 335 "}\n", evalReturnAlways)); in init() 345 "}\n", evalReturnAlways)); in init() 372 "}\n", evalReturnAlways)); in init() 383 "}\n", evalReturnAlways)); in init() 395 "}\n", evalReturnAlways)); in init() 402 "}\n", evalReturnAlways)); in init() 450 "}\n", evalReturnAlways, REQUIRE_DYNAMIC_LOOPS)); in init() 464 "}\n", evalReturnAlways, REQUIRE_DYNAMIC_LOOPS)); in init()
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