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Searched refs:evalSubscriptMat3 (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp821 void evalSubscriptMat3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.co… in evalSubscriptMat3() function
827 else if (dataType == TYPE_FLOAT_MAT3) return evalSubscriptMat3; in getMatrixSubscriptEvalFunc()
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp775 void evalSubscriptMat3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.c… in evalSubscriptMat3() function
790 case TYPE_FLOAT_MAT3: return evalSubscriptMat3; in getMatrixSubscriptEvalFunc()