Searched refs:evalSubscriptMat3 (Results 1 – 2 of 2) sorted by relevance
821 void evalSubscriptMat3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.co… in evalSubscriptMat3() function827 else if (dataType == TYPE_FLOAT_MAT3) return evalSubscriptMat3; in getMatrixSubscriptEvalFunc()
775 void evalSubscriptMat3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.c… in evalSubscriptMat3() function790 case TYPE_FLOAT_MAT3: return evalSubscriptMat3; in getMatrixSubscriptEvalFunc()