Searched refs:finalVec (Results 1 – 3 of 3) sorted by relevance
785 public Vector4f interpolate(Vector4f finalVec, float changeAmnt) {786 this.x=(1-changeAmnt)*this.x + changeAmnt*finalVec.x;787 this.y=(1-changeAmnt)*this.y + changeAmnt*finalVec.y;788 this.z=(1-changeAmnt)*this.z + changeAmnt*finalVec.z;789 this.w=(1-changeAmnt)*this.w + changeAmnt*finalVec.w;801 public Vector4f interpolate(Vector4f beginVec,Vector4f finalVec, float changeAmnt) {802 this.x=(1-changeAmnt)*beginVec.x + changeAmnt*finalVec.x;803 this.y=(1-changeAmnt)*beginVec.y + changeAmnt*finalVec.y;804 this.z=(1-changeAmnt)*beginVec.z + changeAmnt*finalVec.z;805 this.w=(1-changeAmnt)*beginVec.w + changeAmnt*finalVec.w;
241 public Vector2f interpolate(Vector2f finalVec, float changeAmnt) { in interpolate() argument242 this.x = (1 - changeAmnt) * this.x + changeAmnt * finalVec.x; in interpolate()243 this.y = (1 - changeAmnt) * this.y + changeAmnt * finalVec.y; in interpolate()259 public Vector2f interpolate(Vector2f beginVec, Vector2f finalVec, in interpolate() argument261 this.x = (1 - changeAmnt) * beginVec.x + changeAmnt * finalVec.x; in interpolate()262 this.y = (1 - changeAmnt) * beginVec.y + changeAmnt * finalVec.y; in interpolate()
836 public Vector3f interpolate(Vector3f finalVec, float changeAmnt) {837 this.x=(1-changeAmnt)*this.x + changeAmnt*finalVec.x;838 this.y=(1-changeAmnt)*this.y + changeAmnt*finalVec.y;839 this.z=(1-changeAmnt)*this.z + changeAmnt*finalVec.z;851 public Vector3f interpolate(Vector3f beginVec,Vector3f finalVec, float changeAmnt) {852 this.x=(1-changeAmnt)*beginVec.x + changeAmnt*finalVec.x;853 this.y=(1-changeAmnt)*beginVec.y + changeAmnt*finalVec.y;854 this.z=(1-changeAmnt)*beginVec.z + changeAmnt*finalVec.z;