Searched refs:floatTypeStr (Results 1 – 1 of 1) sorted by relevance
1342 const char* floatTypeStr = getDataTypeName(floatType); in genFragmentShader() local1348 shader << fragIn << " " << floatTypeStr << " " << val.valueName << ";\n"; in genFragmentShader()1350 shader << fragIn << " " << floatTypeStr << " v_" << val.valueName << ";\n"; in genFragmentShader()1390 const char* floatTypeStr = getDataTypeName(floatType); in specializeVertexShader() local1397 decl << vtxIn << " " << floatTypeStr << " " << valueName << ";\n"; in specializeVertexShader()1401 decl << vtxIn << " " << floatTypeStr << " a_" << valueName << ";\n"; in specializeVertexShader()1408 decl << vtxOut << " " << floatTypeStr << " " << valueName << ";\n"; in specializeVertexShader()1411 decl << vtxOut << " " << floatTypeStr << " v_" << valueName << ";\n"; in specializeVertexShader()1414 output << "v_" << valueName << " = " << floatTypeStr << "(" << valueName << ");\n"; in specializeVertexShader()1459 const char* floatTypeStr = getDataTypeName(floatType); in specializeFragmentShader() local[all …]