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Searched refs:floatTypeStr (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp1342 const char* floatTypeStr = getDataTypeName(floatType); in genFragmentShader() local
1348 shader << fragIn << " " << floatTypeStr << " " << val.valueName << ";\n"; in genFragmentShader()
1350 shader << fragIn << " " << floatTypeStr << " v_" << val.valueName << ";\n"; in genFragmentShader()
1390 const char* floatTypeStr = getDataTypeName(floatType); in specializeVertexShader() local
1397 decl << vtxIn << " " << floatTypeStr << " " << valueName << ";\n"; in specializeVertexShader()
1401 decl << vtxIn << " " << floatTypeStr << " a_" << valueName << ";\n"; in specializeVertexShader()
1408 decl << vtxOut << " " << floatTypeStr << " " << valueName << ";\n"; in specializeVertexShader()
1411 decl << vtxOut << " " << floatTypeStr << " v_" << valueName << ";\n"; in specializeVertexShader()
1414 output << "v_" << valueName << " = " << floatTypeStr << "(" << valueName << ");\n"; in specializeVertexShader()
1459 const char* floatTypeStr = getDataTypeName(floatType); in specializeFragmentShader() local
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