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Searched refs:float_components (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/glsl/
Dlinker.cpp2164 const unsigned float_components = varying_vectors * 4; in assign_varying_locations() local
2165 if (float_components > ctx->Const.MaxVarying * 4) { in assign_varying_locations()
2171 float_components, ctx->Const.MaxVarying * 4); in assign_varying_locations()
2175 float_components, ctx->Const.MaxVarying * 4); in assign_varying_locations()