Searched refs:float_components (Results 1 – 1 of 1) sorted by relevance
2164 const unsigned float_components = varying_vectors * 4; in assign_varying_locations() local2165 if (float_components > ctx->Const.MaxVarying * 4) { in assign_varying_locations()2171 float_components, ctx->Const.MaxVarying * 4); in assign_varying_locations()2175 float_components, ctx->Const.MaxVarying * 4); in assign_varying_locations()