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Searched refs:forcedGpuAPI (Results 1 – 13 of 13) sorted by relevance

/external/skia/src/gpu/
DGrContextFactory.cpp22 GrContext* GrContextFactory::get(GLContextType type, GrGLStandard forcedGpuAPI) { in get() argument
24 if (forcedGpuAPI != kNone_GrGLStandard && in get()
25 forcedGpuAPI != fContexts[i].fGLContext->gl()->fStandard) in get()
38 glCtx.reset(SkCreatePlatformGLContext(forcedGpuAPI)); in get()
42 glCtx.reset(SkANGLEGLContext::Create(forcedGpuAPI)); in get()
47 glCtx.reset(SkMesaGLContext::Create(forcedGpuAPI)); in get()
51 glCtx.reset(SkNullGLContext::Create(forcedGpuAPI)); in get()
54 glCtx.reset(SkDebugGLContext::Create(forcedGpuAPI)); in get()
DGrContextFactory.h114 GrContext* get(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLStandard);
/external/skia/src/gpu/gl/egl/
DSkCreatePlatformGLContext_egl.cpp17 EGLGLContext(GrGLStandard forcedGpuAPI);
30 EGLGLContext::EGLGLContext(GrGLStandard forcedGpuAPI) in EGLGLContext() argument
65 if (forcedGpuAPI == kGL_GrGLStandard) { in EGLGLContext()
67 } else if (forcedGpuAPI == kGLES_GrGLStandard) { in EGLGLContext()
70 SkASSERT(forcedGpuAPI == kNone_GrGLStandard || kAPIs[api].fStandard == forcedGpuAPI); in EGLGLContext()
191 SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI) { in SkCreatePlatformGLContext() argument
192 EGLGLContext* ctx = SkNEW_ARGS(EGLGLContext, (forcedGpuAPI)); in SkCreatePlatformGLContext()
/external/skia/src/gpu/gl/glx/
DSkCreatePlatformGLContext_glx.cpp49 GLXGLContext(GrGLStandard forcedGpuAPI);
63 GLXGLContext::GLXGLContext(GrGLStandard forcedGpuAPI) in GLXGLContext() argument
172 if (kGLES_GrGLStandard != forcedGpuAPI) { in GLXGLContext()
180 if (kGLES_GrGLStandard == forcedGpuAPI) { in GLXGLContext()
326 SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI) { in SkCreatePlatformGLContext() argument
327 GLXGLContext* ctx = SkNEW_ARGS(GLXGLContext, (forcedGpuAPI)); in SkCreatePlatformGLContext()
/external/skia/src/gpu/gl/win/
DSkCreatePlatformGLContext_win.cpp22 WinGLContext(GrGLStandard forcedGpuAPI);
39 WinGLContext::WinGLContext(GrGLStandard forcedGpuAPI) in WinGLContext() argument
84 kGLES_GrGLStandard == forcedGpuAPI ? in WinGLContext()
182 SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI) { in SkCreatePlatformGLContext() argument
183 WinGLContext* ctx = SkNEW_ARGS(WinGLContext, (forcedGpuAPI)); in SkCreatePlatformGLContext()
/external/skia/src/gpu/gl/debug/
DSkDebugGLContext.h19 static SkDebugGLContext* Create(GrGLStandard forcedGpuAPI) { in Create() argument
20 if (kGLES_GrGLStandard == forcedGpuAPI) { in Create()
/external/skia/include/gpu/gl/angle/
DSkANGLEGLContext.h21 static SkANGLEGLContext* Create(GrGLStandard forcedGpuAPI) { in Create() argument
22 if (kGL_GrGLStandard == forcedGpuAPI) { in Create()
/external/skia/src/gpu/gl/mesa/
DSkMesaGLContext.h24 static SkMesaGLContext* Create(GrGLStandard forcedGpuAPI) { in Create() argument
25 if (kGLES_GrGLStandard == forcedGpuAPI) { in Create()
/external/skia/src/gpu/gl/mac/
DSkCreatePlatformGLContext_mac.cpp91 SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI) { in SkCreatePlatformGLContext() argument
92 if (kGLES_GrGLStandard == forcedGpuAPI) { in SkCreatePlatformGLContext()
/external/skia/src/gpu/gl/iOS/
DSkCreatePlatformGLContext_iOS.mm74 SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI) {
75 if (kGL_GrGLStandard == forcedGpuAPI) {
/external/skia/src/gpu/gl/nacl/
DSkCreatePlatformGLContext_nacl.cpp10 SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI) { in SkCreatePlatformGLContext() argument
/external/skia/include/gpu/gl/
DSkGLContext.h67 SK_API SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI);
/external/skia/src/gpu/gl/
DSkNullGLContext.cpp532 SkNullGLContext* SkNullGLContext::Create(GrGLStandard forcedGpuAPI) { in Create() argument
533 if (kGLES_GrGLStandard == forcedGpuAPI) { in Create()