Searched refs:fragMain (Results 1 – 1 of 1) sorted by relevance
256 std::ostringstream vertDecl, vertMain, fragDecl, fragMain; in genShaderSources() local275 fragMain << "void main()\n{\n" in genShaderSources()339 fragMain << " o_color.rgb *= verify(float( texture(" << uniName in genShaderSources()350 fragMain << " o_color.rgb *= verify(float(" << uniName in genShaderSources()358 fragMain << "}\n"; in genShaderSources()360 return glu::makeVtxFragSources(vertDecl.str() + vertMain.str(), fragDecl.str() + fragMain.str()); in genShaderSources()