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/external/deqp/modules/gles31/functional/
Des31fUniformLocationTests.cpp256 std::ostringstream vertDecl, vertMain, fragDecl, fragMain; in genShaderSources() local
275 fragMain << "void main()\n{\n" in genShaderSources()
339 fragMain << " o_color.rgb *= verify(float( texture(" << uniName in genShaderSources()
350 fragMain << " o_color.rgb *= verify(float(" << uniName in genShaderSources()
358 fragMain << "}\n"; in genShaderSources()
360 return glu::makeVtxFragSources(vertDecl.str() + vertMain.str(), fragDecl.str() + fragMain.str()); in genShaderSources()