Searched refs:fs_status (Results 1 – 3 of 3) sorted by relevance
957 r300->fs_status == FRAGMENT_SHADER_VALID) { in r300_merge_textures_and_samplers()958 r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY; in r300_merge_textures_and_samplers()991 if (r300->fs.state && r300->fs_status != FRAGMENT_SHADER_VALID) { in r300_validate_fragment_shader()996 r300->fs_status == FRAGMENT_SHADER_DIRTY) { in r300_validate_fragment_shader()1011 r300->fs_status = FRAGMENT_SHADER_VALID; in r300_validate_fragment_shader()
585 enum r300_fs_validity_status fs_status; member
1037 r300->fs_status = FRAGMENT_SHADER_DIRTY; in r300_bind_fs_state()