Searched refs:hasFloatRenderTargets (Results 1 – 1 of 1) sorted by relevance
649 inline bool hasFloatRenderTargets (const glu::RenderContext& renderCtx) in hasFloatRenderTargets() function661 …<< glu::FragmentSource(generateFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_out… in FragmentShaderExecutor()708 const bool useIntOutputs = !hasFloatRenderTargets(m_renderCtx); in execute()