Searched refs:has_material (Results 1 – 2 of 2) sorted by relevance
2129 GLboolean has_material; in radeonWrapRunPipeline() local2140 has_material = (ctx->Light.Enabled && check_material( ctx )); in radeonWrapRunPipeline()2142 if (has_material) { in radeonWrapRunPipeline()2150 if (has_material) { in radeonWrapRunPipeline()
2368 GLboolean has_material; in r200WrapRunPipeline() local2379 has_material = !ctx->VertexProgram._Enabled && ctx->Light.Enabled && check_material( ctx ); in r200WrapRunPipeline()2381 if (has_material) { in r200WrapRunPipeline()2389 if (has_material) { in r200WrapRunPipeline()