Home
last modified time | relevance | path

Searched refs:isHard (Results 1 – 5 of 5) sorted by relevance

/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
DTextureGeneratorClouds.java77 boolean isHard = noiseType != TEX_NOISESOFT; in generate()
93 …seFunctions.turbulence(texvec[0], texvec[1], texvec[2], noisesize, noiseDepth, noiseBasis, isHard); in generate()
108 …seFunctions.turbulence(texvec[1], texvec[0], texvec[2], noisesize, noiseDepth, noiseBasis, isHard); in generate()
109 …seFunctions.turbulence(texvec[1], texvec[2], texvec[0], noisesize, noiseDepth, noiseBasis, isHard); in generate()
DTextureGeneratorWood.java171 …oiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.noisebasis, woodIntData.isHard); in woodIntensity()
175 …oiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.noisebasis, woodIntData.isHard); in woodIntensity()
195 public final boolean isHard; field in TextureGeneratorWood.WoodIntensityData
208 isHard = noiseType != TEX_NOISESOFT; in WoodIntensityData()
DTextureGeneratorStucci.java66 boolean isHard = noisetype != TEX_NOISESOFT; in generate()
88 …eGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2], noisesize, 0, noisebasis, isHard); in generate()
94 …ator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2] + ofs, noisesize, 0, noisebasis, isHard); in generate()
DTextureGeneratorMarble.java115 …ce(x, y, z, marbleData.noisesize, marbleData.noisedepth, marbleData.noisebasis, marbleData.isHard); in marbleInt()
135 public final boolean isHard; field in TextureGeneratorMarble.MarbleData
145 isHard = noisetype != TEX_NOISESOFT; in MarbleData()
DNoiseGenerator.java509 …noise(float x, float y, float z, float noiseSize, int noiseDepth, int noiseBasis, boolean isHard) { in noise() argument
529 return isHard ? Math.abs(2.0f * result - 1.0f) : result; in noise()
532 …lence(float x, float y, float z, float noiseSize, int noiseDepth, int noiseBasis, boolean isHard) { in turbulence() argument
554 if (isHard) { in turbulence()