/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
D | TextureGeneratorClouds.java | 77 boolean isHard = noiseType != TEX_NOISESOFT; in generate() 93 …seFunctions.turbulence(texvec[0], texvec[1], texvec[2], noisesize, noiseDepth, noiseBasis, isHard); in generate() 108 …seFunctions.turbulence(texvec[1], texvec[0], texvec[2], noisesize, noiseDepth, noiseBasis, isHard); in generate() 109 …seFunctions.turbulence(texvec[1], texvec[2], texvec[0], noisesize, noiseDepth, noiseBasis, isHard); in generate()
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D | TextureGeneratorWood.java | 171 …oiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.noisebasis, woodIntData.isHard); in woodIntensity() 175 …oiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.noisebasis, woodIntData.isHard); in woodIntensity() 195 public final boolean isHard; field in TextureGeneratorWood.WoodIntensityData 208 isHard = noiseType != TEX_NOISESOFT; in WoodIntensityData()
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D | TextureGeneratorStucci.java | 66 boolean isHard = noisetype != TEX_NOISESOFT; in generate() 88 …eGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2], noisesize, 0, noisebasis, isHard); in generate() 94 …ator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2] + ofs, noisesize, 0, noisebasis, isHard); in generate()
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D | TextureGeneratorMarble.java | 115 …ce(x, y, z, marbleData.noisesize, marbleData.noisedepth, marbleData.noisebasis, marbleData.isHard); in marbleInt() 135 public final boolean isHard; field in TextureGeneratorMarble.MarbleData 145 isHard = noisetype != TEX_NOISESOFT; in MarbleData()
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D | NoiseGenerator.java | 509 …noise(float x, float y, float z, float noiseSize, int noiseDepth, int noiseBasis, boolean isHard) { in noise() argument 529 return isHard ? Math.abs(2.0f * result - 1.0f) : result; in noise() 532 …lence(float x, float y, float z, float noiseSize, int noiseDepth, int noiseBasis, boolean isHard) { in turbulence() argument 554 if (isHard) { in turbulence()
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