Searched refs:isUint (Results 1 – 3 of 3) sorted by relevance
630 bool isUint = glu::isDataTypeUintOrUVec(output.type); in iterate() local719 else if (isUint) in iterate()781 bool isUint = glu::isDataTypeUintOrUVec(output.type); in iterate() local785 isUint ? GL_UNSIGNED_INT : GL_NONE; in iterate()844 const bool isUint = glu::isDataTypeUintOrUVec(output.type); in iterate() local860 if (isInt || isUint) in iterate()1075 bool isUint = glu::isDataTypeUintOrUVec(outType); in createRandomCase() local1082 else if (isUint) in createRandomCase()
539 const bool isUint = glu::isDataTypeUintOrUVec(attrib.type.getBasicType()); in genAttributeData() local572 else if (isUint) in genAttributeData()
755 bool isUint = de::inRange<int>(inType, TYPE_UINT, TYPE_UINT_VEC4); in setupShaderData() local770 else if (isInt || isUint) in setupShaderData()780 else if (isInt || isUint) in setupShaderData()