Searched refs:mCurrentAnimationIndex (Results 1 – 1 of 1) sorted by relevance
28 private int mCurrentAnimationIndex; field in SpriteComponent62 mCurrentAnimationIndex = -1; in reset()77 final int currentAnimIndex = mCurrentAnimationIndex; in update()142 if (mCurrentAnimationIndex != index) { in playAnimation()144 mCurrentAnimationIndex = index; in playAnimation()215 return mCurrentAnimationIndex; in getCurrentAnimation()