Searched refs:m_execCtx (Results 1 – 2 of 2) sorted by relevance
139 , m_execCtx (m_sampler2DMap, m_samplerCubeMap) in RandomShaderProgram()165 …m_execCtx.getValue(uniformVar) = rsg::ConstValueAccess(uniformType, (const rsg::Scalar*)&uniformSl… in refreshUniforms()186 rsg::ExecValueAccess access = m_execCtx.getValue(attribVar); in shadeVertices()203 m_vertexShader.execute(m_execCtx); in shadeVertices()207 const rsg::ExecConstValueAccess access = m_execCtx.getValue(m_positionVar); in shadeVertices()227 const rsg::ExecConstValueAccess access = m_execCtx.getValue(var); in shadeVertices()250 const rsg::ExecConstValueAccess fragColorAccess = m_execCtx.getValue(m_fragColorVar); in shadeFragments()265 rsg::ExecValueAccess access = m_execCtx.getValue(var); in shadeFragments()286 m_fragmentShader.execute(m_execCtx); in shadeFragments()
63 mutable rsg::ExecutionContext m_execCtx; member in deqp::gls::RandomShaderProgram